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  1. #1
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Anyway, it's just nice to see there are points of agreement and some potential kit ideas that can appeal broadly.
    (0)

  2. #2
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    As a side note, I do remember the spell animations for Chrono Cross. It has very decent effects. Even the level 1 Shadow spell has you launch a big gravity ball to the enemy. The level 5 and 6 light spells Holy Light and Ultra Nova make it look like you are frying the enemies with intense and bright light. Serge does pretty well with frying enemies with his Luminaire (lvl 5) too. Although some class specific animations were hit or miss since you had something like 40 - 50 characters. Serge, Kid and Glenn were a few with the better looking ones and were some of the better choices anyhow. Serge's girlfriend Leena was alright too with her stats and being blue to use a strong blue only healing spell.

    Also Chrono Trigger had some good spells of their own too. Favorites of mine are Chrono's Luminaire as well as the dual tech Antipode Bomb 3 from Marle and Lucca.

    Holy Light - https://www.youtube.com/watch?v=5KVvTXEDbic

    Ultranova - https://www.youtube.com/watch?v=KQdMHmGMDwE

    Earthquake - https://www.youtube.com/watch?v=ea1joYQCnrQ

    Luminaire - Cross - https://www.youtube.com/watch?v=p-GVHDch_QM
    Trigger - https://www.youtube.com/watch?v=7cN5h_UurfQ

    Dual Tech with Marle, Lucca and Robo - https://www.youtube.com/shorts/1VFDAbv_g3A
    (1)

  3. #3
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Tigore View Post
    ...
    I think Chrono Trigger is the game that got me forever hooked on the idea of magic runes being part of spellcasts. I think this is why I like Art of War and Broil III/IV since they have those spell circles as part of their animations. That Holy Light spell, to this day, with the runic seal on the ground, still looks great. And this PS1 - ONE - game is...gosh, it's gotta be like 20-25 years old by now! And Earthquake is just as meaty as I remember.
    (2)

  4. #4
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    When I look at the Antipode Bomb 2 spell, that one does look like Marle and Lucca are actually using Broil on the poor robot. In any case, the games are probably close to that old in 30 years by now. They tried hard to make these 2 games great. Chrono Cross' story is a little confusing, but that's because you only really see links when you start to get to the later areas. The games have some good melodies too.

    Delightful Spekkio - https://www.youtube.com/watch?v=22a8X58BwyU
    Tyrano Lair - https://www.youtube.com/watch?v=8_W-ISaVxnM

    Magical Dreamers ~The Wind, Stars, and Waves - https://www.youtube.com/watch?v=sQ8DPu3kzic
    Radical Dreamers - Credits Theme - https://www.youtube.com/watch?v=w3a_iTwQIi4

    Trigger Victory Fanfare - https://www.youtube.com/watch?v=Qls9xNJ_dyQ
    Cross Victory Gift of Spring - https://www.youtube.com/watch?v=Jq1LxvyRb48
    Cross Victory Summer's Cry - https://www.youtube.com/watch?v=g-i-c_5OJuo

    It makes me think if such a crossover would work. Our characters are already travelling between alternate dimensions kind of like Serge does in Chrono Cross. We also have a time travel moment to Elpis, but that isn't a very common occurrence yet like it was in Chrono Trigger.
    (0)
    Last edited by Tigore; 05-04-2023 at 03:21 PM.

  5. #5
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    There's a little merit to the impact feel of VFX and sound design, it's true. There's an...*ahem*, thing that some people have done on Youtube that one might search up that use a clientside <REDACTED FOR TOS> to replace VFX. One of them swaps out Holy's animation and sound effects with Thanjeet's megaholy attack he uses in E11, or alternatively a blue-white space laser kaboom that include a little screen shake and (so I'm told) make it actually feel like you're blasting things so hard you're stunning them.
    (1)

  6. #6
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,433
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Can they make one that replaces the big Phlegma ball with the Toxicon 1 animation because god damn the ball is ugly

    One that I did see due to a certain streamer was a 'holy DRK', and that got me to thinking, wouldn't it be cool if there was an entire set of different animations that could be unlocked for each job? I remember seeing a 'blood mage' WHM too, that'd have been interesting to see. I also remember when the Nier raids came out at first, thinking 'hmm I wonder if SE has plans to mogstation sell 'animation swaps', like changing Third Eye on SAM to 'Android-Time dodge from Nier', or SCH shields to be like the hacking/shielding effects from Nier. I assume the reason they haven't yet is not because of 'the goodness of their hearts' but 'because they can't work out how to make the system work in a cost effective manner'

    But yeh, consider it a potential new reward structure: unlockable animations. Or at least, let us swap back to older animations so we don't have to use the current stuff all the time. I can't be the only one who thinks Heavens' Thrust looks goofy as hell, surely. And it'd allow us to go back to using the elemental stuff for WHM if we so chose. And I'd be able to go back to using the Toxicon animation which was in the trailer and is objectively way better than Tox2 and I will not be taking any arguments on this

    Oh, and to keep the post SCH related, it'd allow us to have a way to summon Feo Ul instead of the sudden random 'btw here's your angelic looking Seraph that looks more like it fits with WHM's kit, enjoy idiot'
    (0)

  7. #7
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    While we're tinkering.

    Does anybody else think that expediant feels more like a level 50 capstone ability and not a level 90 capstone ability?

    It's a little speed and a little damage reduction. Other classes get quite a bit more at 90. It looks like it lines up better with level 50 abilities.
    (1)

  8. #8
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    Expedient may be a lower level spell. SCH has some odd reasons for why as Ren was stating with some anti-synergies in the kit. Dissipation makes you lose the fairy and it only buffs the Adlo and Succor spells. It gives you 3 Aether and yet doesn't buff the oGCD heals.

    I think others liked the movement speed on it for the Savage raids but it is also not my main cooldown for wall to wall pulls. The first cycle tends to use Whispering Dawn with the Seraph Fairy. Fey Illumination will probably be used here in the first cycle too. Second cycle is essentially a potpourri of almost the rest thrown in together prepping for losing my fairy. I would like to say Dissipation is the main one, but it really only gets used to charge an extra 3 Aether for more Lustrates. Recitation is the true impactful cooldown for my second pull cycle to take advantage of the healing spell boost on Adlo. Expedient gets used a little after the shield is put up. Both cycles make use of Sacred Soil, Excogitation and Lustrate with the Aether cooldowns to keep the tank alive.
    (0)

  9. #9
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    815
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ICountFrom0 View Post
    While we're tinkering.

    Does anybody else think that expediant feels more like a level 50 capstone ability and not a level 90 capstone ability?

    It's a little speed and a little damage reduction. Other classes get quite a bit more at 90. It looks like it lines up better with level 50 abilities.
    I would definitely trade Expedient for Sacred Soil. Soil doesn't even give a Regen until level 78 so it would strictly be an upgrade having the speed boost attached to our mitigation until level 78 without any need for the party to stand in a bubble. I wouldn't mind getting Sacred Soil at 90 instead as a capstone ability either. Let me speed up the dungeon runs for every expansion please.
    (1)
    Last edited by NobleWinter; 05-06-2023 at 06:48 PM.

  10. #10
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,043
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by NobleWinter View Post
    I would definitely trade Expedient for Sacred Soil. Soil doesn't even give a Regen until level 78 so it would strictly be an upgrade having the speed boost attached to our mitigation until level 78 without any need for the party to stand in a bubble. I wouldn't mind getting Sacred Soil at 90 instead as a capstone ability either. Let me speed up the dungeon runs for every expansion please.
    Inb4 random SCH fat-fingered Expedience at Red Girl's forced march mechanic. That oughta be a funny sight though.
    (3)

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