Anyway, it's just nice to see there are points of agreement and some potential kit ideas that can appeal broadly.
Anyway, it's just nice to see there are points of agreement and some potential kit ideas that can appeal broadly.

As a side note, I do remember the spell animations for Chrono Cross. It has very decent effects. Even the level 1 Shadow spell has you launch a big gravity ball to the enemy. The level 5 and 6 light spells Holy Light and Ultra Nova make it look like you are frying the enemies with intense and bright light. Serge does pretty well with frying enemies with his Luminaire (lvl 5) too. Although some class specific animations were hit or miss since you had something like 40 - 50 characters. Serge, Kid and Glenn were a few with the better looking ones and were some of the better choices anyhow. Serge's girlfriend Leena was alright too with her stats and being blue to use a strong blue only healing spell.
Also Chrono Trigger had some good spells of their own too. Favorites of mine are Chrono's Luminaire as well as the dual tech Antipode Bomb 3 from Marle and Lucca.
Holy Light - https://www.youtube.com/watch?v=5KVvTXEDbic
Ultranova - https://www.youtube.com/watch?v=KQdMHmGMDwE
Earthquake - https://www.youtube.com/watch?v=ea1joYQCnrQ
Luminaire - Cross - https://www.youtube.com/watch?v=p-GVHDch_QM
Trigger - https://www.youtube.com/watch?v=7cN5h_UurfQ
Dual Tech with Marle, Lucca and Robo - https://www.youtube.com/shorts/1VFDAbv_g3A
I think Chrono Trigger is the game that got me forever hooked on the idea of magic runes being part of spellcasts. I think this is why I like Art of War and Broil III/IV since they have those spell circles as part of their animations. That Holy Light spell, to this day, with the runic seal on the ground, still looks great. And this PS1 - ONE - game is...gosh, it's gotta be like 20-25 years old by now! And Earthquake is just as meaty as I remember.![]()

When I look at the Antipode Bomb 2 spell, that one does look like Marle and Lucca are actually using Broil on the poor robot. In any case, the games are probably close to that old in 30 years by now. They tried hard to make these 2 games great. Chrono Cross' story is a little confusing, but that's because you only really see links when you start to get to the later areas. The games have some good melodies too.
Delightful Spekkio - https://www.youtube.com/watch?v=22a8X58BwyU
Tyrano Lair - https://www.youtube.com/watch?v=8_W-ISaVxnM
Magical Dreamers ~The Wind, Stars, and Waves - https://www.youtube.com/watch?v=sQ8DPu3kzic
Radical Dreamers - Credits Theme - https://www.youtube.com/watch?v=w3a_iTwQIi4
Trigger Victory Fanfare - https://www.youtube.com/watch?v=Qls9xNJ_dyQ
Cross Victory Gift of Spring - https://www.youtube.com/watch?v=Jq1LxvyRb48
Cross Victory Summer's Cry - https://www.youtube.com/watch?v=g-i-c_5OJuo
It makes me think if such a crossover would work. Our characters are already travelling between alternate dimensions kind of like Serge does in Chrono Cross. We also have a time travel moment to Elpis, but that isn't a very common occurrence yet like it was in Chrono Trigger.
Last edited by Tigore; 05-04-2023 at 03:21 PM.




There's a little merit to the impact feel of VFX and sound design, it's true. There's an...*ahem*, thing that some people have done on Youtube that one might search up that use a clientside <REDACTED FOR TOS> to replace VFX. One of them swaps out Holy's animation and sound effects with Thanjeet's megaholy attack he uses in E11, or alternatively a blue-white space laser kaboom that include a little screen shake and (so I'm told) make it actually feel like you're blasting things so hard you're stunning them.


Can they make one that replaces the big Phlegma ball with the Toxicon 1 animation because god damn the ball is ugly
One that I did see due to a certain streamer was a 'holy DRK', and that got me to thinking, wouldn't it be cool if there was an entire set of different animations that could be unlocked for each job? I remember seeing a 'blood mage' WHM too, that'd have been interesting to see. I also remember when the Nier raids came out at first, thinking 'hmm I wonder if SE has plans to mogstation sell 'animation swaps', like changing Third Eye on SAM to 'Android-Time dodge from Nier', or SCH shields to be like the hacking/shielding effects from Nier. I assume the reason they haven't yet is not because of 'the goodness of their hearts' but 'because they can't work out how to make the system work in a cost effective manner'
But yeh, consider it a potential new reward structure: unlockable animations. Or at least, let us swap back to older animations so we don't have to use the current stuff all the time. I can't be the only one who thinks Heavens' Thrust looks goofy as hell, surely. And it'd allow us to go back to using the elemental stuff for WHM if we so chose. And I'd be able to go back to using the Toxicon animation which was in the trailer and is objectively way better than Tox2 and I will not be taking any arguments on this
Oh, and to keep the post SCH related, it'd allow us to have a way to summon Feo Ul instead of the sudden random 'btw here's your angelic looking Seraph that looks more like it fits with WHM's kit, enjoy idiot'


While we're tinkering.
Does anybody else think that expediant feels more like a level 50 capstone ability and not a level 90 capstone ability?
It's a little speed and a little damage reduction. Other classes get quite a bit more at 90. It looks like it lines up better with level 50 abilities.

Expedient may be a lower level spell. SCH has some odd reasons for why as Ren was stating with some anti-synergies in the kit. Dissipation makes you lose the fairy and it only buffs the Adlo and Succor spells. It gives you 3 Aether and yet doesn't buff the oGCD heals.
I think others liked the movement speed on it for the Savage raids but it is also not my main cooldown for wall to wall pulls. The first cycle tends to use Whispering Dawn with the Seraph Fairy. Fey Illumination will probably be used here in the first cycle too. Second cycle is essentially a potpourri of almost the rest thrown in together prepping for losing my fairy. I would like to say Dissipation is the main one, but it really only gets used to charge an extra 3 Aether for more Lustrates. Recitation is the true impactful cooldown for my second pull cycle to take advantage of the healing spell boost on Adlo. Expedient gets used a little after the shield is put up. Both cycles make use of Sacred Soil, Excogitation and Lustrate with the Aether cooldowns to keep the tank alive.




I would definitely trade Expedient for Sacred Soil. Soil doesn't even give a Regen until level 78 so it would strictly be an upgrade having the speed boost attached to our mitigation until level 78 without any need for the party to stand in a bubble. I wouldn't mind getting Sacred Soil at 90 instead as a capstone ability either. Let me speed up the dungeon runs for every expansion please.While we're tinkering.
Does anybody else think that expediant feels more like a level 50 capstone ability and not a level 90 capstone ability?
It's a little speed and a little damage reduction. Other classes get quite a bit more at 90. It looks like it lines up better with level 50 abilities.
Last edited by NobleWinter; 05-06-2023 at 06:48 PM.




Inb4 random SCH fat-fingered Expedience at Red Girl's forced march mechanic. That oughta be a funny sight though.I would definitely trade Expedient for Sacred Soil. Soil doesn't even give a Regen until level 78 so it would strictly be an upgrade having the speed boost attached to our mitigation until level 78 without any need for the party to stand in a bubble. I wouldn't mind getting Sacred Soil at 90 instead as a capstone ability either. Let me speed up the dungeon runs for every expansion please.![]()
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


