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  1. #1
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Eh I dunno. I'd say making Glarebroil spectacularly visually snappy spells would quickly feel old and kill any sense of spectacle after the 10th cast in a row. Much like SMN's design no amount of spectacle will save a mechanical gameplay that is repetitive.

    Having highs and lows is what makes things special. That's why "builder>spender" classes are an easy way to create gameplay flow because doing things right to get that "I now finally blast everything" feels satisfying.

    Of course, you have to match that visually spectacular thing with a significant gameplay impact or else you'll make the player feel like crap.
    (1)

  2. #2
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    It may not have to be a nuke spell for some healers. Maybe Royal Road for AST and Eye for an Eye counters on the tank for SCH?
    (0)

  3. #3
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tigore View Post
    It may not have to be a nuke spell for some healers. Maybe Royal Road for AST and Eye for an Eye counters on the tank for SCH?
    Royal Road Balance+Spread used to be that high after the build up. Where you'd unleash a mega buff and all your party members would see their numbers skyrocket. That felt impactful (Maybe too much so) but was visually kind of underwhelming.

    They changed it so that the visual part was much more appealing with Divination: Now when it's time to unleash a global power up your character reaches for the heavens and inscribes a beatiful starlit wheel of the twelve upon the ground with a distinct chime. And yet it's a measly 6% extra which barely registers in the other players unless they have a DPS tracking tool. They used to hit for a 1000 damage. Now they hit for 1060. Whoa.
    (0)