
Originally Posted by
Renathras
Summary:
Ruin II replaced with Miasma: Instant cast, 400 MP cost, GCD that deals 200 Potency on initial hit (down 20 from current Ruin II), but has a 30 potency DoT for 15 seconds (5 ticks for 150 more, a total of 350 Potency or 55 gain over Broil IV), generates 5 Faerie Gauge per tick (for use on Aetherflow mini-Lustrates or Energy Drains). Useful as a movement tool for a relatively low DPS loss, useful as an upkeep DoT for a marginal gain over Broil IV spam, ideal 4x per min refresh.
Physic upgrades to Adlo: New Adlo has 450 Potency of healing, 120% shield (same 540 size as today), 700 MP cost (same cost as alternating Adlo/Physic casts today) [OPTIONAL: Reduce cast time to 1.5 sec to match Physic.]
Lustrate upgrades into Excogitation, Excogitation CD removed: Excog is now an AF dump and general use spot healing tool, in addition to its delayed use tool, opening it up for a lot of uses.
Dissipation: No longer dismisses Eos/Selene. That's it, and is the most fantastic change in the history of changes.
Aetherpact: Now a mini-Lustrate single target direct heal. Shares Faerie Gauge with Energy Drain, allowing a trade-off between damage and healing, and doesn't lock your Faerie out of other uses. Useable under Seraph now.
Energy Drain decoupled from Aetehrflow: Now costs Faerie Gauge, having a trade-off with the mini-Lustrate Aetherpact instead of locking players out of Soil, Excog, and Indom. More uses with good Miasma uptime, especially in AOE situations.
Whispering Dawn upgrades to Fey Blessing: All this does is add Blessing's AOE heal onto the front of Whispering Dawn's HoT. Simple change. Fey Blessing is now usable under Seraph as well in this new form. (OR combine Illumination with Blessing, but I think Whispering/Blessing is better...)
Broil IV now spreads DoTs from its target to enemy targets within 5y, giving SCH some cleave potential as well as making the AOE rotation even less Art-centric.
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By combining Physic/Adlo, Lustrate/Excog, and Whispering Dawn/Fey Blessing, it frees up a total of 3 Hotbar slots (not a ton, but it's something to fight the scourge of button bloat), it also makes the DPS rotation in both single target and AOE FAR more active than it is today, since you'll be generating a lot more Energy Drains (especially with good Miasma use), actually using Miasma (where Ruin II is often unused), and even mix up the AOE rotation by adding in Biolysis, Miasma, and Broil IV before returning you to your regularly scheduled Art of War spam. Energy Drain becomes a pseudo Thundercloud-ish proc (generated faster by DoT uptime on Miasma) that still trades off with healing (Aetherpact) while not cutting players off from Soil/Excog/Indom. Aetherpact becomes more generally useful. Faerie Gauge becomes a thing you won't just sit on 100 of all the time. And Excogitation becomes a useful AF dump in addition to its general use as a strong spot heal option.
The changes don't significantly change much, and add no new buttons/abilities (other than converting Ruin II into Miasma), but leave SCH with the same general playstyle it has now, but with small additions to make some of its abilities slightly more usable (mainly Aetherpact and Lustrate/Excogitation, Soil and Indom by not having to compete with ED, Adlo to an extent), give a slightly higher skill ceiling (good Miasma uptime might actually lead to a somewhat significant DPS increase if it's kept up all the time and the Faerie Gauge funneled into Energy Drains, but in a general sense, Energy Drain isn't a HUGE damage gain, and Miasma not a HUGE damage gain over Broil, so this doesn't highly gimp players not optimizing those tools while still allowing those that do some room for skill expression), a more engaging single target rotation, a MUCH more engaging AOE rotation, and consolidates some abilities to tamp down on button bloat.