Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 36

Hybrid View

  1. #1
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    The snapshots generally are predicable. Cast bar finishes = snapshot, for 99% of mechanics.
    It's 2023. We're the only ones with this jank shit, and it's becoming increasingly more difficult to explain it away to new players.



    The fact that this is still a thing, shows their lack of foresight, knowing multiplayer games and MMOs are getting better and better mechanically.
    (8)
    Last edited by R041; 05-03-2023 at 05:26 AM.

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Renathras View Post
    Secondarily, while FFXIV is exceptionally well balanced, it's SO balanced even a 1-2% deviation is enough to get a Job blacklisted from PF content if it is doing a bit below others. [/url]
    Caveat: This ONLY happens in the highest tiers of content during progression.

    This doesn't happen is Ex or lower, or on farm status.
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Deceptus View Post
    This doesn't happen is Ex or lower, or on farm status.
    I dunno about that one, chief. I've been in more than a few EX and savage groups on my EU alt where the leaders were definitely blacklisting certainly classes, not to mention checking logs and actively removing people between pulls based on their parses. Granted, I'm actually perfectly fine with this behavior. There's nothing wrong with a little dose of "git gud or gtfo" when it comes to maximizing your chances of success.
    (1)

  4. #4
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Yes it does omg.

    Just tanks and healers alone prove that they do. Other MMOs on the market have tanking and healing STYLES but here? Our mitigations and heals can pretty much be 1:1. And for what reason? PvP shows that they can make diverse tanks.

    GNB has a junction function (likely inspired by FF8). We can't give that to it in some way in PvE so it feels different to its other counter parts? Like DRK being the tank that manages its HP LIKE IT SHOULD and not WAR? WAR can't be the DPS tank where in it feels like it holds all the aggro cause it face checks the enemy and says "hey, if you don't deal with me first I'mma wreck you"? PLD can't be the "traditional" tank, the safe one and most defensive, but not fall behind the other three because they have more risks that a new player may not appreciate it, yet still feels as impactful and wanted as its more dps oriented counter part?

    WHY, JUST FRIGGIN WHY do we have this BS ditchonomy with healers? Regen is a healing style, PUT IT IN THE GAME AND MAKE A HEALER OUT OF IT. Congrats you gave AST more delayed healing tools (Exalt, Macrocosmos, Horoscope) WHY can't that just be HOW IT HEALS. Why does it HAVE to share its kit sub-50 with WHM?

    SGE you had the change to make a never before seen healer in the game. NOPE. You decided to play it safe and make it a SCH clone with no fairy and an extra ability (Phlegma) cool.

    You made casters feel different, can we get that in the other two roles please?

    And that's just the classes. The fights? They're equally as dull. Where are the bosses/mobs that require movement from the tank? Where are the bosses/mobs that make a healer spot heal and drain their ridiculous amount of healing resources? What about arena hazards? SOMETHING that makes me want to be in a less ideal position be I caster/P.Ranged/melee but with tools that I have access to I can keep on the backburner and use showing my knowledge of the fight OR again, something the tank can position the boss/mob so it becomes less of an issue? Why are there so many wind up attacks at about the same length? Mix it up with instant/long/med and have fun with it!
    (5)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  5. #5
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    The jobs need overhauls, not the combat system. If one wants entirely different combat systems, there are MMOs out there who deliver on that. SWtoR or GW2 have a more action focused combat.

    My personal opinion is that it is good there is variety in combat systems and not everything has to be made the same just because it would be "modern". People often don't want that, look at OSRS and Retail Runescape or WoW with Classic and Retail. People often prefer simple "old" systems.
    (1)

  6. #6
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ranaku View Post
    The jobs need overhauls, not the combat system. If one wants entirely different combat systems, there are MMOs out there who deliver on that. SWtoR or GW2 have a more action focused combat.

    My personal opinion is that it is good there is variety in combat systems and not everything has to be made the same just because it would be "modern". People often don't want that, look at OSRS and Retail Runescape or WoW with Classic and Retail. People often prefer simple "old" systems.
    Well, I think what I mean is that the current combat system DOES NOT ALLOW Jobs to be too distinct. They pretty much all have to be builder/spender type classes that build resources, try not to overcap them, but conserve/have a high amount when the 2 min burst window comes up and all blow them in that window. Likewise, there can only be so much turreting due to the movement requirements of fights (BLM has so much instant cast tools now it's more mobile than RDM, if you can believe it), and fight damage to the party limits diverse healing styles like a HoT Healer.

    The reason there can't be variety in Job design/Job overhauls is because the combat system. If we keep the combat system we have now but overhaul the Jobs, we'll end up with the same Jobs because they are very limited in how they can branch them out while operating under the current system and paradigms.
    (1)

  7. #7
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,284
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    I'd be fine with the snapshotting if it were a 100% consistent thing. Someone earlier said it's predictable 95% of the time, and that sounds about right. But that 5% of the time where it's not what the game trains you to think it'll be, can range from mildly annoying to low-key infuriating.

    i really really wish we'd get rid of all this shit that just exists to be used off cd but doesn't actually add anything to a job. Like brd has a skill called sidewinder iirc, and you literally just hit it every 60s. It doesn't do anything except exist to get used and it lines up naturally with your burst and that's it. Same with the DoTs now, too. They're just there to be refreshed but they don't feed into your procs like they used to. I think if a job has a mechanic like this that doesn't really feed into its gameplay loop, then those things should be retooled so they do. Honestly I think most of the dps jobs feel alright; i wish they'd fucking do something about the healing in this game though because it's boring as hell and completely irredeemable in its current state imo. a massive chunk of the game's casual content doesn't even require a healer, that's how totally fucked the role is.
    (5)

  8. #8
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    I just want them to bring back some core rpg elements into the combat such as meaningful debuffs (that arent just dots), buffs (that arent just moar damage), resistances etc stuff that would easily help design our jobs to be interesting and unique. Also with combat overhaul, comes dungeon/trial/raid overhaul where dungeon instances are a lot bigger and just very slightly more open-ended, with a lot more mobs that you cant wall 2 wall, mobs that drop gil, exp, items and even gear so mob fights can be rewarding somewhat. Also maybe mix up the boss encounter like in WoW where sometimes you have 4 or heck even 5 bosses in a dungeon along with perhaps adding in secret bosses if you do some bit of puzzle solving for unique loot. Basically make dungeons feel like an actual mini-adventure and not just a monotonous treadwheel.

    I suppose current trial design is fine.....wait no its not, or at least can we please have trial fights where its not just a big circle or dare I say a square? All these squares shouldnt make a circle.

    Raid design overhaul would be just a beefed up version of my want for dungeon design, where its not just a long narrow hallway.
    (5)
    Last edited by Atelier-Bagur; 05-03-2023 at 06:35 AM.

  9. #9
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Does the combat system need an overhaul? Yes

    Is it likely to happen in a meaningful way? No

    The reason being the overall design direction they decided to take with the game for the purpose of attracting people outside the player bases of MMO's and RPG's is what has caused the combat system to be in the state it's in now.
    (2)

  10. #10
    Player Hurlstone's Avatar
    Join Date
    Jun 2014
    Posts
    867
    Character
    Valamist Hurlstone
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    I can only speak as a casual player who does not do much hardcore endgame. I think given how some people complain about difficulty a rework of combat would be needed to achieve their vision, everything from how jobs work to boss encounters and the whole ‘dance’ mechanic of it all. Personally speak though, I would not want such a drastic overhaul. I like the games style of combat, and how encounters work etc. Would I like to see more diversity in battle tactics and events? Very much yes. More difficult content for solo and group players? You bet. Such things can be added within the current framework however, and I just do not see the need for a major shake up.
    (3)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast