Only way I'd be slightly interested in Kardia management on the party is if doing X amount of damage placed a short HoT on the party member, giving a sort of buff management feel to it. But SGE was never the healer for me and is never going to be.While I'm not opposed to a Sage that feels more like a DPS in that it'd then have actual damage dynamics to significantly bank for healing --and probably the highest combined output of any healer when (and maybe only when) healing requirements come out at the same time as raid buffs / raid damage windows-- I'd likewise more Kardia effects.
However, one thing I absolutely do not want is a no-CD AoE Kardia. That is just far too likely to remove any reason to actually move Kardia around, making Kardia less a part of SGE gameplay for having added that tool to it.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
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