Quote Originally Posted by Jojoya View Post
There's been innovation this expansion. Variant/Criterion is something different.

How was it received by players? "Yo, SE, the game play was like fun going around figuring things out. But where are the rewards? I don't like what rewards you gave it. I need better rewards."

With that sort of response, what is SE supposed to think? Are players actually looking for innovation or are they just looking for more of certain rewards?
They should think that people are sad that this new content is finished after just 4 hours (12 runs for the notes, one takes 20 minutens) and that there is no reason to ever set foot into this new awesome dungeon again (well I thought it was boring but whatever).

Even if you go slow the variant dungeon can barely entertain you for more than 3 evenings.

And criterion is overtuned for the majority of playerbase and yes it takes too much effort for too little rewards. When you have to decide between progressing savage raids or criterion dungeon... which one rewards your time spent better?