There's been innovation this expansion. Variant/Criterion is something different.
How was it received by players? "Yo, SE, the game play was like fun going around figuring things out. But where are the rewards? I don't like what rewards you gave it. I need better rewards."
With that sort of response, what is SE supposed to think? Are players actually looking for innovation or are they just looking for more of certain rewards?
As for all of us being on the same team in the end, that's not really true. A team is usually focused on a common goal. If you want a different goal, you join a different team.
So we've got cutting edge raider teams, casual raider teams, PvP teams, glamour teams, housing teams, crafting/gathering teams, hunt teams, Deep Dungeon teams, exploration zone teams, etc.
And SE is trying to keep them all satisfied in some way. That's tough to balance.
It's easy to say they're doing a terrible job but ask yourself how well you would do in their place.
Just because someone does not do the content you do does not mean they're not playing the game.
People who don't have any experience running a business can dismiss it as a lame excuse but budgets are a very real and limiting factor. There is only so much revenue and that revenue has to be allocated to multiple places. Your team gets assigned a budget and needs to stick within that budget. To increase production in one department, funds need to be taken away from another department and that reduces how much that department can produce.
You're going to have a hard time convincing others that taking funding away from the content they enjoy so you can have more of the content you enjoy is a good thing.
SE can't help that some players are only interested in a small percentage of the overall content that gets released and then rush through that small amount of content as fast as possible.
If you've run out of things to do, be an adult and find something else to do instead of acting like a child that has to have their hand held.
If you feel like you're not getting enough content that you enjoy for the money you're paying, then find a game that does. If you can. I feel like there are a few posters around here that will never be satisfied by any game.
Can you give us example of the lower budget MMORPGs that are producing more content in less time?
But which side? The side that is happy with the game or the side that is unhappy but thinks their angry rants in the forums are going to change anything?
No, I didn't.
Like it or not, any MMO comes down to repeating content over and over. It's the nature of the genre. It takes much longer for developers to produce the content than it takes for players to consume it.
That's why it's important to play other games instead of relying on a single game to fulfill your gaming needs. When you get bored of repeating the content in one game, you have another to switch to. Get bored of the second and you move on to a third, etc. Perhaps you rotate back to the original game when it releases new content to start the cycle over. Or perhaps you realize the original game no longer interests you as much as it used to and you remove it from the cycle.
But you're always free to complain if that's what you feel you need to do. All I was saying in what you quoted is that a lack of things that you want to do is not the same as a complete lack of things to do.
Be specific in your complaints. Instead of saying "there's nothing to do" (clearly false, there's plenty to do in the game), say "there is nothing I want to do".