



I actually wouldn't be surprised if they start making ability combos and everything more like PvP.Predictions for 7.0:
- The 1-2-3 combos become one button, gauges are removed and you just click things on cooldown, hitboxes are the size of the entire arena, tanks have mitigation automatically applied whenever there is a tankbuster, healers automatically let out massive pulses of healing after anyone takes damage.
WHM | RDM | DNC




I hope they do. There's functionally zero difference between 123 and 111. People can claim "muh engagement" all they want but it's still 3 rotational button presses. They're always hit in the same order.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
No, they rather rip out another 10 buttons so they can put them at level x5 and x0 in the next 5 expansion so the jobs have fewer and fewer buttons to press during leveling. We have roughly as many buttons now at 90 that we did have in ARR at 50, except spaced out over 90 levels instead of 50 so you spend 90% of your time pressing 2 GCDs and 2 oGCDS. They rather make leveling/synced content even more boring than consolidate the 1-2-3 combos because those give bad players the illusion of complexity. People that can be barely clear extremes unironically have the take of "spamming 1-2-3 takes more skill than 1-1-1"
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