Quote Originally Posted by Elexia View Post
You do know immersion is subjective, right? Me equipping a gem takes the immersion out of becoming a different profession in an RPG. You normally train up to become x class, not simply equip a gem and change your weapon to become x or y class.
If you understand the job system, you understand that the jobs themselves are not new classes, and thus a gem toggle is not far-fetched as a design element. Honestly, if you're going to play devil's advocate don't make it so obvious. If you've got no trouble blinking your wardrobe repeatedly during intense battles, you couldn't care less about a gem giving you more abilities.

It's fairly common knowledge that there's memory limitations with MMORPGs, this is why gear (in every MMO) has a certain amount of "slots" for enhancements and why they utilize an enchantment type system. Did you really think every MMO designer just simply don't know how to add more than a couple of stats to a piece of gear? No matter the level or how you acquire it?
I understand this. However, I what I don't understand is what this has to do with coming up with a more innovative design than swapping gear. The solution isn't stacking 20 lines of enhancements to gear.