Quote Originally Posted by Remolia View Post
Not my problem. But if some one got ded, and I was able to do something to avoid this (as a healer) - now this is my problem.
Here's an "idea" : make avoidable aoe vulnerability stacks erasable.
You got bit of depth and monotony break ; you got less overall deaths for "new players".
Right now, they just get ded (nothing you can do about it), so it's a net gain.

But now the real problem :
How much responsibility lies with the healer when a player die from too many stacks ?
Did they eat the stack for the sake of uptime ? did they just get clipped because of lag ? are they just griefing the healers ?
Too much pressure for "new players" and SE don't want that.
The problem is there is no graduation from "new player" (I guess there is Ultimates, go try that)