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  1. #71
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    Quote Originally Posted by Molly_Millions View Post
    Too bad you've already been overruled by the devs, gear swapping is, rightfully, staying out of this game.
    Yes Molly. We all know you LOVE pointing at that "dead" horse.. The half-thoughtout comment from the Dev's that stated they aren't planning on doing it because XIV's armoury system is what is used to change your class.. Yet that response has nothing to do with the rest of the gear (ya know.. everything BUT weapons..). Oh, and can't forget to mention, things change..
    (0)

  2. #72
    Player
    Molly_Millions's Avatar
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    Mar 2011
    Location
    Uldah
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    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Exni View Post
    Yeah I agree. Without gear swaps 99% of our current 'endgame' exclusive gear is trash. Regardless if someone's willing to pay 500k+ for the novelty of having certain peices the gear is effectively useless. XIV's current system forces you to find the "best-in-slot" for the whole encounter, which knocks practically anything unmaterialized out of the picture (even including some of those Darklight pieces.. in fact, not being a tank there's only one Darklight piece I'd really even care for..). I realize the content is easy and spammable, but shouldn't there be more motivation to do it than just getting the clear? Even the primal weapons get beat out by simple double melded weapons.. I got one Ifrit wep and one Moogle Wep just to say I got it.. and now only do that content to help other ppl. SE really needs to go ahead and put out some not so-easy and not so-spammable content so we can start actually caring about the loot that drops, when it drops..
    Gear swaps are not the way to go. IMO what needs to happen is more gear should be meldable. Best in slot gear is fine because you SHOULD have to choose the best piece of gear for your playstyle prior to engaging in battle, not just the best piece of gear for a particular move. The end result of gear swapping is that regardless of playstyle, if you don't have x piece of gear for y action, you are not as good as the player who does. Ultimately it promotes gear elitism. No thanks!
    (0)

  3. #73
    Player
    Molly_Millions's Avatar
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    Mar 2011
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    Uldah
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    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Exni View Post
    Yes Molly. We all know you LOVE pointing at that "dead" horse.. The half-thoughtout comment from the Dev's that stated they aren't planning on doing it because XIV's armoury system is what is used to change your class.. Yet that response has nothing to do with the rest of the gear (ya know.. everything BUT weapons..). Oh, and can't forget to mention, things change..
    Changing classes is only a technical limitation as to why it can't be done, there are also plenty of reasons why it shouldn't be done as well.
    (1)

  4. #74
    Player
    Murugan's Avatar
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    Jul 2011
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    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Molly_Millions View Post
    Gear swaps are not the way to go. IMO what needs to happen is more gear should be meldable. Best in slot gear is fine because you SHOULD have to choose the best piece of gear for your playstyle prior to engaging in battle, not just the best piece of gear for a particular move. The end result of gear swapping is that regardless of playstyle, if you don't have x piece of gear for y action, you are not as good as the player who does. Ultimately it promotes gear elitism. No thanks!
    Right... explain how it promotes gear elitism more than advocating that rare/untradeable gear be meldable (forbidden meldable???). Your way is soooooo much more of a timesink talking about obtaining multiple darklights as some have with multiple sentry items and attempting to meld them until you get a triple + meld.

    That is a type of unrealistic elitist standard that only a few people will obtain, and I don't imagine them having much fun doing it. Whereas gear swapping simply advocates that everyone regardless of when they play FFXIV has a reason to want to experience all endgame content available either as much, or at least partially as much as they would have had they been playing when it was first released.

    That last part needs to happen, regardless of how they pull it off. Endgame itemization should be either horizontal, or tiered but never trivialized out of usefulness enough that people no longer have a reason to do the content. It is extremely wasteful, and places severe limits on the amount and diversity of endgame FFXIV could ever have available at any given time.
    (0)
    Last edited by Murugan; 04-05-2012 at 01:01 AM.

  5. #75
    Player
    Molly_Millions's Avatar
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    Mar 2011
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    Uldah
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    4,086
    Character
    Molly Millions
    World
    Balmung
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    Marauder Lv 50
    Quote Originally Posted by Murugan View Post
    Right... explain how it promotes gear elitism more than advocating that rare/untradeable gear be meldable (forbidden meldable???). Your way is soooooo much more of a timesink talking about obtaining multiple darklights as some have with multiple sentry items and attempting to meld them until you get a triple + meld.
    Increasing the repeatability of content is a + in my book, so I don't agree with this. Making U/U gear meldable, while retaining a reasonable droprate in comparison to the gear's stats adds repeatablity, but it's not forced like making a low drop rate is, it allows the player more choice which is never a bad thing,

    Quote Originally Posted by Murugan View Post
    That is a type of unrealistic elitist standard that only a few people will obtain, and I don't imagine them having much fun doing it. Whereas gear swapping simply advocates that everyone regardless of when they play FFXIV has a reason to want to experience all endgame content available either as much, or at least partially as much as they would have had they been playing when it was first released.
    Maybe you weren't kicked from parties for not having the best gear in XI, but it happened to me all the time. It's not as unrealistic as you think.

    Quote Originally Posted by Murugan View Post
    That last part needs to happen, regardless of how they pull it off. Endgame itemization should be either horizontal, or tiered but never trivialized out of usefulness enough that people no longer have a reason to do the content. It is extremely wasteful, and places severe limits on the amount and diversity of endgame FFXIV could ever have available at any given time.
    I think either way they do that, gear swaps, or making U/U stuff meldable, both achieve that goal. One of them just has more downsides.
    (0)

  6. #76
    Player
    Murugan's Avatar
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    Jul 2011
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    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Molly_Millions View Post
    Increasing the repeatability of content is a + in my book, so I don't agree with this. Making U/U gear meldable, while retaining a reasonable droprate in comparison to the gear's stats adds repeatablity, but it's not forced like making a low drop rate is, it allows the player more choice which is never a bad thing,


    Maybe you weren't kicked from parties for not having the best gear in XI, but it happened to me all the time. It's not as unrealistic as you think.


    I think either way they do that, gear swaps, or making U/U stuff meldable, both achieve that goal. One of them just has more downsides.
    I'm going to go out on a limb here and say that more people will complain about being expected to get double-triple or even quadruple melds on best in slot gear that are rare drops from dungeons, and which will be replaced every few patches.

    Over the people who complain about gear swapping encouraging you to do all content the same amount, no matter when you start endgame.

    Let's see one gets people to play content everytime someone new joins endgame, means that content only grows in abundance and never shrinks.

    The other makes the grind for gear near unbearable and entirely up to the RNG of melding (completely to chance, nothing the player can do to help his/her odds) in addition to drops (something groups can help mitigate the pain of through distribution).

    Oh and in your way the content still becomes useless. Only instead of being pissed off that your awesome darklight gear is now obsolete, you have to try and replace a multi-melded rare item with another multi-melded rare item so that maybe you can use that one for the week or two it remains best in slot.
    (0)

  7. #77
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by NoctisUmbra View Post
    N
    Hey, how about anything I wear and turn into materia gets called Noctis Materia? I shed my valuable sweat in those garments and thus they are worth more than any other shiny thing.
    Nobody wants your crystallised essence ..:S

    As for the melding on U/U I don't want to see that really, maybe 1 piece I would be ok with but more than that no thanks.

    Who is crazy enough to double/triple meld a piece of Darklight anyway ?
    (0)
    Last edited by Jinko; 04-05-2012 at 01:47 AM.

  8. #78
    Player
    Dragonheart's Avatar
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    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jinko View Post
    Gear in this game has been screwed from day one, IMO greens should trump white crafted but thats never going to happen because SE/Yoshi-p are too scared to upset the crafters in this game.

    Materia was a huge huge mistake and will forever marginalise unique gear.

    It's level 50 trash, by which time you could be using AF (which oddly enough is kind of trash also)... d'oh

    Obviously you weren't thinking either.

    This is the point... In this game the craft is considered a primary aspect of the game.. Just like battle content...
    While in any other mmo craft is just a secondary aspect...
    (0)

  9. #79
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    Aug 2011
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    179
    Quote Originally Posted by Molly_Millions View Post
    Gear swaps are not the way to go. IMO what needs to happen is more gear should be meldable. Best in slot gear is fine because you SHOULD have to choose the best piece of gear for your playstyle prior to engaging in battle, not just the best piece of gear for a particular move. The end result of gear swapping is that regardless of playstyle, if you don't have x piece of gear for y action, you are not as good as the player who does. Ultimately it promotes gear elitism. No thanks!

    Gear swapping doesn't promote elitism. If anything the current system promotes it WAY more. Without gear swapping, there is very VERY few choices for best-in-slot pieces. Making only a tiny pool of gear actually worthwhile can foster elitism. Gear swapping allowed ALOT more gear to be worthwhile, because the not-so-hot pieces can be used for a specific purpose, then swapped back out. You won't "need" to have that one rare elite set of gear. You can produce the same results by mixing different sets and using them at the right times to maximize your role.

    Also, you will always have to choose the best pieces of gear prior to engaging the battle. Gear swaps don't change that. You will start the fight with whatever is appropriate for what you will be doing at the commencement of the fight. Mages mite want to make -enmity set to start out with, melee may want to make a TP build set to start with. You'll start with whatever fits your playstyle and the conditions of what starts that encounter. The point is you should't be locked into that one set of gear due to.. system limitations.
    (0)

  10. #80
    Player
    Rydin's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    MORE RARE MATERIA.....

    PLZ SE

    If spiked Armguards were the only way to get "Poison Barb" materia that, when put on a weapon, had a chance of inflicting poison on the MOB.... the spiked Armguards would be SWEET
    (2)

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