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  1. #221
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Sorry for the spelling errors, typing this out on muh cellular device.

    Meant to say SB and AF quests.
    (0)

  2. #222
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ThePatriarch View Post
    I genuinely hope you are not serious. The open world content in ffxiv is almost as engaging as a bag of rocks. Leves, the single most bland, repetitive. Boring aspect of any open world content, are horrible. Nm's aren't true Nms, they are just monsters with unique names that pop every 5 mins. Strongholds? Really? What is there to do thete aside from SB and AT quests?

    When compared to its older brother, FFXIV's open world content is sheer and utter garbage.
    Newsflash: all of FFXIV is like that. DH, AV and CC are all repetitive and boring. It's a limitation of the engine, map layouts, and server infrastructure.
    (3)

  3. #223
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Wolfie View Post
    Newsflash: all of FFXIV is like that. DH, AV and CC are all repetitive and boring. It's a limitation of the engine, map layouts, and server infrastructure.
    Unfortunately it is. You are correct, very boring.

    This game has room for, and also needs, both instanced and open world content. As has been said in my threat about notorious monsters, just because one group doesn't like certain content is no reason to omit it completely. There are loads of us who enjoy open world content, and there are loads of us who want instanced content.

    If FFXIV is going to ever take off, we need to implement as much content as possible to maximize the eperience and cater to all sides of the spectrum.

    And when I talk about said content, it is under the assumption that SE will make it fun.
    (2)

  4. #224
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Wolfie View Post
    Yeah, Shposhae was so popular as an outdoor dungeon.
    I've got to say that although Shposhae is designed for level 15 players, it's a freaking gold mine even for players such as myself who have all battle classes to 50. Whether you go in there to increase your kill count for the butcher's crown or empty your inv to cash in on drops, that place is a freakin' gold mine! You may not like it, but I love that place.
    (2)

  5. #225
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ThePatriarch View Post
    Unfortunately it is. You are correct, very boring.

    This game has room for, and also needs, both instanced and open world content. As has been said in my threat about notorious monsters, just because one group doesn't like certain content is no reason to omit it completely. There are loads of us who enjoy open world content, and there are loads of us who want instanced content.

    If FFXIV is going to ever take off, we need to implement as much content as possible to maximize the eperience and cater to all sides of the spectrum.

    And when I talk about said content, it is under the assumption that SE will make it fun.
    I mean I'm not opposed to open world content in general. I never said that. What I am opposed to is having the most valuable items be available from open world content (as Yoshi said on the polls anyway). When you have gear that is very valuable in open world content, it becomes exceedingly difficult to obtain and exceedingly easy to monopolize.
    (2)

  6. #226
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Wolfie View Post
    There already is tons of open world content. I have absolutely no idea why you people are freaking out. Even if you exclude all the quests, NMs, leves, and missions available while leveling up, there are 4 open world dungeons and 4 instanced ones.
    Oh guess what half that open world stuff you said IE dungeons are going to be gone, so don't include those please.
    (0)

  7. #227
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I would prefer istanced dungeons, they are more easy to design and balance for a group of ppl.

    I find open world dungeon boring (at least in the current version) ...
    Even stronghold are a non-sense grinding to farm key and have luck in drop by opening a chest. And ppl here in this forum dislike koreans mmo lol... Atm FFXIV is more grindish than any other mmo... Just give us well designed dungeon (and with a decent time lock) in various difficult.. hard mode / nightmare etc.

    Btw i still like some open world NM (Odin ?)
    (0)
    Last edited by Dragonheart; 04-05-2012 at 01:32 AM.

  8. #228
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Dragonheart View Post
    I would prefer istanced dungeons, they are more easy to design and balance for a group of ppl.
    Btw i still like some open world NM (Odin ?)
    I like it for some dungeons, ones specifically designed to challenge a full party like Cutter's Cry. But I enjoy the current openworld places too like the strongholds and Mun-Tuy Cellars. If they added a bunch of content and had an even split, or even favoring openworld a bit with instanced BCNM type things I really think that would please the majority.

    We really need a generous amount of both at all levels...

  9. #229
    Player
    Dusk_Shardveil's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    66
    Character
    Plum Liqueur
    World
    Sargatanas
    Main Class
    Red Mage Lv 90
    Probably already been suggested but I am feeling lazy right now and I dont feel like reading through several pages of posts. ^.^

    Why not a dialogue as you enter. "There is an instanced event in this location. Would you like to participate? Y/N" giving you the net effect of having both.
    (0)
    (Ifrit) Dipped them in lava like gravy and bread. Oh heck that bed, oh heck that bed.

  10. #230
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Wolfie View Post
    leves, and missions available while leveling up
    Are highly instanced. You get your own instanced mobs, people can only help by healing you, all things considered you might as well be in a instance for them.

    Just saying.

    For the record I know I've said it before but...

    I enjoy instanced content to a extent it's a great way to design certain things like Primal fights, BCNMs, yada yada. But they are making instanced dungeons that require next to no skill to get through aside from the boss fights.

    Why not just make the boss fights instanced? If anyone can show me that the content between the bosses is substantial, rewarding, or even "Fun" I'll give you this point but as it stands they may as well have had a open dungeon with a challengable fight to get past a certain point in the area.

    Killing all the fish in the room to open a door isn't something "Amazing" either.
    (2)
    Last edited by Jynx; 04-05-2012 at 03:34 AM.

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