Quote Originally Posted by Renathras View Post
/sigh

Well, I can't say I didn't expect this. XD

SGE being the ranged one would be fine if Plegma was given a 25y range, but that requires more change. SCH having Miasma 2 in the past is irrelevant since it doesn't have it now anyway, and further, by that token we could argue SCH had Shadow Flare FIRST which WAS ranged (and targeted on the ground).

As to needing major reworks for SCH and SGE to be less the same - you have to be willing to start somewhere. If people aren't even willing to have a ranged Art of War, then it's hard to see how they could change the Jobs from top to bottom to be different if you guys give so much pushback against even a minor step in that direction... <_<
SGE has Ikarus every 45s to allow it to get within melee range to use Phlegma. I don't see how SGE getting a ranged AoE would mean Phlegma needs to also be ranged; the gameplay of having to get in to dump Phlegma and then move back out with Toxicons to spam your AoE would be fine, and you can stay in range to spam a ranged spell too. As a side thing now that Phlegma is 40s, Ikarus should be changed too (also should have a second charge too but I would bet it will get that as a trait in 7.0)

I also don't think it should change for SCH because of how large hitboxes have gotten. Art of War sees usage in things like p6 of DSR; Gravity II is also a gain on 2 and isn't used at all in DSR as far as I'm aware unlike AoW because of how large the hitboxes are for Niddhogg and Hraesvelgar during that phase. Ranged attacks are centered within the target's hitbox unlike PBAoEs, so making SCH's AoE go from centered around the SCH to ranged takes a lot of its flexibility away in situations like that, even if it was to stay a gain on 2. Ranged spells are also less flexible for healing due to the fact that you can no longer be targeting a player while spamming it, which wouldn't be a big deal to experienced players, but may be a harder adjustment for newer ones. Of course, I don't think kits should be married to Ultimate in terms of how they're designed, but I don't see a reason to take away a strength of SCH's singular AoE button so SGE would be the only healer who gets to do that, on top of already having massively better AoE damage over Scholar.

Also, if Art of War is being changed to ranged, you may as well just make Ruin II the AoE spell as well and be done with it, at that point you just have "ST Ruin II" and "AoE Ruin II".