Indom/Expedient be like:
Anyway, technically the abberation here is AST. For the same reason as you say 'SGE wants to be melee because of Kerachole' (this also applies to Physis Holos Ixochole Panhaima Pepsis if you ever use it), AST wants to be close for CO, CU, Horoscope, Divination. Just because one of the healers has a skill that lets it do damage from several yards away, does not mean it should BE several yards away. We've got enough issues with BRDs and the like standing in Narnia, we don't need the healers to be in 'the other side of Narnia'
I mean, it's already got Toxicon, does it really need a second, spammable one that has the same targetting/damage profile as that? In which case, what is Toxicon's purpose? The damage scaling on Tox (the 50% falloff) makes them almost identical in their damage output, with Tox remaining a tiny amount ahead up until like 11 targets. Might as well just delete Dyskrasia, make Toxicon the AOE spell
Oh wait now Addersting has no purpose. Oh wait, now we've accidentally made Dosis pointless because Tox is equal potency and instant cast meaning even more leeway for doing mechanics. Etc Etc, it's a rabbit hole of stuff that would have to be reworked to fix the issues that the previous skill reworking opened up. And once you've reworked these two points, chances are something else now needs reworking
Make them do 1 or 0 damage, or just disable them entirely. Don't make them scale on INT, if you do you'll have parsehounds trying to find ways to greed melee uptime and potentially causing issues because of it, we don't need the ARR booksmack era back
It has Dyskrasia (circle on you), Toxicon (circle on enemy), Phlegma (circle on enemy) and I guess Pneuma (line from you to enemy). Whole lot of circles. Why couldn't it be lines? Terminus Est style fire cross in front of you, MCH LB3 style 'point at floor, arc upwards to raze in front of the SGE' style, etc, many options for Line AOE skills when you have 'lasers' as the aesthetic. When I first saw SGE I had a dream, that it's Medica equivalent was a wide Line AOE in the direction it was facing (think Asylum width), so which way you faced was an actual gameplay factor




Reply With Quote

