Quote Originally Posted by R041 View Post
You're kinda right and wrong I think - Back then, we were pretty content with doing even basic grinds like Materia Farm because the classes themselves didn't seem as braindead as they do today. So yeah the shit content was there, but it wasn't so glaringly obvious that it was shit because stats and abilities had some nuance to them. That and open world could actually kill me.
I think this is the main point people seem to overlook. "Its always been this way" isn't necessarily true. Its not just the amount of content that has changed, but also the tools we tackle said content with. I'm not saying every nuance of classes was good (as I can only indirectly speculate on those as i started in late ShB), but I can agree with those who did play back then that the classes now are very plain and samey. It ruins the replayability of the existing content cycle. Not to mention the content itself has also been simplified as well. TOP/DSR are harder than any of the 70s/80s ultis, but those older fights feel more engaging. You can also see this when you compare 90 savages to current Omega raids. P8s is considered one of the harder savage fights, but it isn't as engaging as say O12s O8s or O4s as an example.