Square should take a page out of WoW's playbook for this and look at the "against ToS" mods out there that accomplish what you want graphically and just buy the code and implement it, saving time and resources for other game related things.
Square should take a page out of WoW's playbook for this and look at the "against ToS" mods out there that accomplish what you want graphically and just buy the code and implement it, saving time and resources for other game related things.
Sadly this will never happen.
The most obvious issues to me are the pixels visible on the moon's rocky areas, the pixels on some of the newest gear, the overly smooth faces lacking any sort of detail and how grainy grass and trees look from a distance. They are definitely looking at the last two.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
I've already said this to someone, but I can say it again:
ReShade is a post processing tool. The changes I'm hoping for are at an engine level, and ReShade can't go that deep. One of the reasons why FXAA sucks is that it's a Post AA solution. We need something at the render level. Lighting sources and how it behaves is also an engine-render level change. There's no real third party fix for either of these right now. Texture (and body) upscales on the third party side are actually rather nice. Can't believe we still have sausage fingers and N64 feet, so I guess I should have added that one to the OG post.
The reason I'm not too concerned with post processing changes to the visuals is because ReShade can always take care of that, though a better vanilla post pipeline would be very nice for console users.
Last edited by DiaDeem; 04-26-2023 at 02:28 AM.
My main wish for the graphical update is to update the textures of old models properly, especially Titan who I can see his pixels. In fact, I think there are still a lot of things in this game dating back from the PS3 era, and I'd wish to see them dropped and moved on.
Was so happy to see lighting at the top of the list; I agree. It's bad bad bad in this game. I wanna say 90% of the game's aesthetic issues come from just really awful lighting. And the whole game has this like... faint greenish tint over it that looks awful until you use a shader.
like a twitter user said....you people are putting extremely high hopes for this graphical update
keep expectations low
i will...
I concur with most if not all of what has been espoused here so far. It's no Everquest, but improvements are always welcomed. Emet-Selch (and a lot of gear when zoomed way in) looks atrocious to be quite frank. I also agree with what you said about FXAA, that's an egregiously outdated format when it comes to antialiasing. I reckon FFXIV needs TAA at the very least. Textures being improved would be nice (bringing all old gear textures up to Shadowbringers and beyond territory, as pipe dream as this hope is), but I have reservations on just how far Square's pushing it.
Will you now.... (͠≖ ͜ʖ͠≖)
Last edited by TowaIsBestGirl; 05-03-2023 at 04:25 PM.
dont get me wrong, i wiiiiiish we had some good graphics update, new engine...i would totally love that but reality is....quality has been decreasingI concur with most if not all of what has been espoused here so far. It's no Everquest, but improvements are always welcomed. Emet-Selch (and a lot of gear when zoomed way in) looks atrocious to be quite frank. I also agree with what you said about FXAA, that's an egregiously outdated format when it comes to antialiasing. I reckon FFXIV needs TAA at the very least. Textures being improved would be nice (bringing all old gear textures up to Shadowbringers and beyond territory, as pipe dream as this hope is), but I have reservations on just how far Square's pushing it.
Will you now.... (͠≖ ͜ʖ͠≖)
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