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  1. #1
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
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    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    There are a lot of issues with BLU being a regular job and you should probably set your expectations to “it will never happen”.

    First off, BLU doesn’t have any innate abilities, it learns absolutely everything from monsters. Imagine a BLU joining your DF run having learned NO SPELLS. Are there ways around this? Yes. Would they require significant work on SE part? Yes. Will they put in that work? Probably not.

    Second, BLU is actually really weak. Sure it can do crazy stuff but that’s because it has so much utility like white wind and diamondback. Take those away and what’s left? A really mediocre dps. Like 1k dps behind a BLM of the same level kind of mediocre.

    And most importantly, it would just be really boring… BLU has no job mechanics or interesting attacks. You’d have 1 dps spell that you spam, a DoT and some oGCDs. Basically a healer without the healing.

    There are more issues with it but those are the main 3 that come to my mind. Don’t get me wrong, I wish BLU could have been a regular job and I’d love them to prove me wrong, but at this stage in its development? I really can’t see it ever happening.
    (2)
    Last edited by Cabalabob; 04-25-2023 at 09:02 AM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Cabalabob View Post
    There are a lot of issues with BLU being a regular job and you should probably set your expectations to “it will never happen”.

    First off, BLU doesn’t have any innate abilities, it learns absolutely everything from monsters. Imagine a BLU joining your DF run having learned NO SPELLS. Are there ways around this? Yes. Would they require significant work on SE part? Yes. Will they put in that work? Probably not.

    Second, BLU is actually really weak. Sure it can do crazy stuff but that’s because it has so much utility like white wind and diamondback. Take those away and what’s left? A really mediocre dps. Like 1k dps behind a BLM of the same level kind of mediocre.

    And most importantly, it would just be really boring… BLU has no job mechanics or interesting attacks. You’d have 1 dps spell that you spam, a DoT and some oGCDs. Basically a healer without the healing.

    There are more issues with it but those are the main 3 that come to my mind. Don’t get me wrong, I wish BLU could have been a regular job and I’d love them to prove me wrong, but at this stage in its development? I really can’t see it ever happening.
    These are all issues that could be resolved by having "Unlimited BLU" unlocked by collecting all current blue magic, or a specific selection of blue magic. Or perhaps, you just need to reach a certain level. Unlimited BLU would have a preset selection of actions with altered effects that create a balanced caster DPS next to the other three and would be treated as a separate entity to limited BLU. You cannot customize their moveset, essentially. Will this happen? I wouldn't hold my breath. But my point is that there is nothing that says any attempt at making BLU playable in regular content alongside every other job requires utilizing the spellbook.

    Nothing is impossible in game design. The only limitation is the designer's creativity (and money).
    (1)

  3. #3
    Player
    fulminating's Avatar
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    Apr 2022
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    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Cabalabob View Post
    Second, BLU is actually really weak. Sure it can do crazy stuff but that’s because it has so much utility like white wind and diamondback. Take those away and what’s left? A really mediocre dps. Like 1k dps behind a BLM of the same level kind of mediocre.
    I’m going to have to ask you to elaborate on this, the opener outdamages basically everything 10 levels higher than it. Whenever doing 50/60/70/75 fates I regularly get aggro if the tank dies. To my knowledge it’s the highest damage job at 50,60 and I think 70, although summoner might have changed that last one.
    (1)

  4. #4
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by fulminating View Post
    I’m going to have to ask you to elaborate on this, the opener outdamages basically everything 10 levels higher than it. Whenever doing 50/60/70/75 fates I regularly get aggro if the tank dies. To my knowledge it’s the highest damage job at 50,60 and I think 70, although summoner might have changed that last one.
    BLUs opener is powerful because it has a lot of oGCDs and gimmick spells that it can unload in a short timeframe, it has high burst potential but after that you’re just spamming a 220 potency attack for the next 60 seconds so it drops off rapidly.

    Then you have to consider that when BLU learns a spell right now it gets it at level 1, that will not be the case in an unlimited version and then there’s the fact it wouldn’t be able to use certain spells in an unlimited version, such as aetherial mimicry. So it will lose a lot of the spells that make that happen in an unlimited version, especially at lower levels.

    What are we realistically looking at a BLU having in an unlimited version? Water cannon for single target (would need to be rebalanced), blood drain for low mp, a generic AoE spell, sharpened knife/fire angon for a movement option, bristle + song of torment as the closest thing BLU has to a realistic combo, 2-3 primal oGCDs (replaced by later ones at higher levels?) and perhaps a few long CD GCDs like rose of destruction and a few heavily rebalanced spells like white wind as a weak heal and off guard on a 2 min CD for utility. It’s not going to reach nearly the same numbers as it does now and the numbers it reaches now are not that great.
    (2)
    Last edited by Cabalabob; 04-26-2023 at 07:25 AM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  5. #5
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Cabalabob View Post
    First off, BLU doesn’t have any innate abilities, it learns absolutely everything from monsters. Imagine a BLU joining your DF run having learned NO SPELLS. Are there ways around this? Yes. Would they require significant work on SE part? Yes. Will they put in that work? Probably not.

    Second, BLU is actually really weak. Sure it can do crazy stuff but that’s because it has so much utility like white wind and diamondback. Take those away and what’s left? A really mediocre dps. Like 1k dps behind a BLM of the same level kind of mediocre.

    And most importantly, it would just be really boring… BLU has no job mechanics or interesting attacks. You’d have 1 dps spell that you spam, a DoT and some oGCDs. Basically a healer without the healing.
    There are ways to implement a BLU that is not limited, while still respecting the 'identity' of BLU. For example, this solves problem 1, that of 'what if someone join and not learn any skill???' Also, you can have people joining your stuff as base classes. Like, I could go grief and sign up for Mt Gulg as a GLD and be missing most of my defensives. Or a CNJ and have to rely on just Cure2 and Medica. It's not exactly a strong defense

    2: It's actually really strong. Yes most of it's damage is concentrated into a burst window, but that means downtimes favor it moreso than any other class. Doesn't include the possibility that stuff could be buffed/nerfed to accomodate it's un-limiting. In fact, I know a guy who did a lot of BLU theorycrafting, who says that 70 BLU is actually insanely well balanced vs the DPS checks of the SB raids, and the only two skills that are 'problematic' balancewise are Aetherial Mimicry (just have it consider you to always be DPS Mimic, balance around that) and I believe Basic Instinct. Personally though I'd just take an extra few hours to go through and redo the potencies to suit an actual rotation/gameplay loop that isn't 'spam this 220p filler'

    3: That's why I suggested a 'job mechanic', making it so you have more than 'one dps spell that you spam, a dot and some ogcds'. You also shouldn't be so reductive. At it's core, BRD is also 'a dps spell (Burst Shot), a DOT (Iron Jaws refreshing), and some OGCDs (the other crap).

    The problem is that SE does not want to implement said ideas, be it because of dev time, 'it doesn't match our vision of what we want BLU to be', or they have some info we don't that says that the current design is actually the best thing since sliced bread and we're just too stupid to understand how genius it is to have a job in the game that cannot do the endgame content or story
    (0)

  6. #6
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by ForsakenRoe View Post
    or they have some info we don't that says that the current design is actually the best thing since sliced bread and we're just too stupid to understand how genius it is to have a job in the game that cannot do the endgame content or story
    You say that, but having a solitary egg in a different basket has at least allowed one job to remain fun
    (0)