Bit of a different situation between old prae and alliance raid cutscenes.You only get one chance to experience a story the first time. I'm still years later upset my first run through the Praetorium was full of people in silly outfits talking about wanting to perform sexual acts on Cid and rushing me through the content. Felt like it completely killed any amount of hype that section of the story had, so I can understand people wanting to watch cutscenes.
Respectfully, I think these are pretty unreasonable complaints lol. That's just people harmlessly enjoying the game differently than you. I'm sorry to hear it ruined your experience, but this is an MMO, and most people don't coordinate their glams for roulettes.You only get one chance to experience a story the first time. I'm still years later upset my first run through the Praetorium was full of people in silly outfits talking about wanting to perform sexual acts on Cid and rushing me through the content. Felt like it completely killed any amount of hype that section of the story had, so I can understand people wanting to watch cutscenes.
And frankly, if they didn't want us to be so horny for Cid, they should've designed him differently. ʅ(´◔౪◔)ʃ
Best solution is to keep the barrier up till everyone is out of cutscene mode.
And if were talking about boss encounters have the cutscene play right before the barrier and have it be lifted once everyone in the group is out of cutscene.
This doesnt have to be some hard moral dilemma guys
I always pull in 24man content if I'm tanking, regardless of cutscenes. They can watch it later or join the fight once they've finished. And the hell is with this historical revisionism? I remember distinctly back in the days of ARR and HW that people pulled all the time regardless of cutscenes. I remember because I was once that sprout that had to skip cutscenes and watch them later. It was really no biggie.
You may prefer that but you clearly vastly prefer the "time efficiency" to newbies watching cutscenes. Revealed preference. I never trust stated preferences.Not really. It's more a question of time efficiency. Letting that one person who pulled (and the few who joined them) die would add more time by having them come all the way back to that fight. Or they get raised with weakness debuff. I really do prefer when people wait for the newbies to watch the cutscene, but if it's already pulled then the ship has already sailed on that.
Oh how we treasure the first experience of watching a monster shouting "RRAAAARRRAGHGHH" for 10 secondsThis is the core of the issue to me right? we as society in general value things that can only be experienced once more than repeated experiences, and that's what makes cutscene watchers more valuable than everyone else.
Lemme paint a scenario, let's say you are somewhere you can't leave, like an office job, just doing routine things that don't exactly need full focus, and there are 5 people in there, there was this new super popular show that everyone has been watching, and 4 out of those 5 people have watched the show and are super excited about it, the 5th haven't because of time constraints and they still intend to watch it once they can, those 4 people want to discuss the show among themselves, but assuming they know of the 5th's situation, they will refrain from doing so, because they don't want to spoil the 5th's experience, you are unquestionably putting one person's enjoyment above the other four, but their first experience is considered intrinsically more valuable and thus it is respected.
This is the same for cutscenes, there are elements that get glossed over, a cutscene watcher may feel pressured in skipping the cutscene because the game notified them that the battle has started and that puts them in the mindset that they need to be there(personally, it took me a long time to train myself that if the battle starts, I should just sit that out until I am done), they may miss a few battle quotes that are part of the whole experience, they may want to take the entire fight in because that's part of the narrative, those are all elements that we respect because we respect first experiences more, and doing anything that may negatively impact that first experience is bad as a result, it's also the entire reason we have unskippable cutscenes in Praet, because the devs themselves are respecting the potential first experience more than everyone else's repeated experience.
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