Quote Originally Posted by Jibe View Post
Expensive stuff getting destroyed is a big issue, but why not consider the idea I had where you could apply crafted items to your gear that would prevent it from being destroyed? That part of my suggestion seemed to have gotten ignored. If crafters could make items that you could apply to your very expensive items, that would prevent them from being destroyed one time before they had to be reapplied, that COULD solve the problem.

As for rare/ex gear, It would probably have to be exempt from destroying policy. I'm not saying there are no problems with this idea, but I'm not sure that everyone who replied here bothered to read my OP.

I was mainly looking for comments on the "crafted item preventing gear destruction" more than anything else, but that seems to have been overlooked. Oh well.
I personally think that this game is too influenced by crafting as it is. EVERYTHING involves crafting. We honestly don't need another reason for people to craft so...I'm still going to have to say no. Exp/sp loss would be better...but just not delevel. This might be a decent balance for people.