Except that wasn't my argument at all and you just assumed. I would elaborate further but I wasted that energy trying to figure out how the hell you came to this assumption in the first place.I just don't agree with these excuses, it's defending lazy AAA development. Your need to get every little section of the map, and read every note of an old dungeon does not make a good argument for the idea that all dungeons should be linear and boring. The fact that you even wanted to do that, tells me you're likely in favor of non-linear exploration or you're just a completionist. You had a lil booboo experience where they wouldn't stop for you to read some of the notes, so instead you wish it all dead.
The next expansion starts with 7.0, not the current one. The OP demands change this year (2023), not when 7.0 comes out in 2024. They're wrong, of course, in their interpretation of the data they produced as evidence in their initial post, but that's par for the course.
Are you sure your brain cells are dying, or did you just forget that we're expecting 6.4 to drop later in May?
Alright, yeah, I guess I misread that. /shrug I don't consider us to be in an expansion, but in patch content, so I didn't consider it like that and thought the only expansion that could have alterations made would have to be 7.0, thus that sentence made no sense to me.
Also, yes, perhaps my brain cells are dead. I did say I could feel it. :P
Last edited by Alleluia; 04-23-2023 at 11:09 AM.
Even if they do, they just show that the game is doing well and OP is lying. Don't really get the argument here, the steamcharts exactly show that the game picks up at expansions cause much marketing, then slowly goes down as people jump to other games and complete the new content, picks up slightly with patches again and goes down in the months between patches obviously.
Also why are you so fixated on people "defending" the company, lol. I think everyone here has their own little problems with the game and expects a bit better from SE. Unlike you tho most people don't base their arguments of a trolls fake evidence and doom and gloom trolling. And then you wonder why people question your views. You literally could spent your time delivering valid criticism but instead you just fight for a trolls fake opinion cause it fits your narrative and hurt feelings about the game? Get a grip of yourself.
Because it's the common sentiment with the people that prefer the current hallway style. I've heard it 1000 times, and I didn't even care what you meant - Because it's what people understand as the argument.
There are 2 typical arguments:
1. Players won't let me explore / read notes
2. Players rush and optimize anyway
Therefore "I prefer hallways" / "I prefer pre-optimization"
Go ahead though, if you have a different point that'll blow my mind, lemme know.
Last edited by R041; 04-23-2023 at 12:09 PM.
LMAO if you think data generating processes are taught in calculus or even remotely close to calculus or analysis you aren't a statistical expert.My own posts here do not care if Steam players are sufficiently different. The numbers just do not say what you're attempting to force them to say. There was no "70% drop" in players on Steam.
Gods, what calculus book did you get that gibberish about functions from? Perhaps you asked chatGPT? It reads nicely, but as far as your use of Steam data for your original post, it is nothing but gibberish.
The fact that ultra basic statistical terminology like estimators, consistency, unbiasedness, and DGPs confuse you makes one wonder whether you really understand biostatistics in any way. These are literally covered in a first course in mathematical statistics. We aren't even talking about Frisch-Waugh or asymptotic normality, or even anything related to causal inference.
Last edited by hunkygladiator; 04-23-2023 at 12:11 PM.
I think you might want to revisit the part about being not biased. Cause you do sound very biased.LMAO if you think data generating processes are taught in calculus or even remotely close to calculus or analysis you aren't a statistical expert.
The fact that ultra basic statistical terminology like estimators, consistency, unbiasedness, and DGPs confuse you makes one wonder whether you really understand biostatistics in any way. These are literally covered in a first course in mathematical statistics. We aren't even talking about Frisch-Waugh or asymptotic normality, or even anything related to causal inference.
And picking out the lowest and highest point to fit your narrative is the pinnacle of being biased.
No, that is you putting words in my mouth. I'm all for harder dungeons as long as they aren't forced into the MSQ. I deal with enough players who spam Holy on bosses and waste enough time losing what should be easy runs to abandon.Because it's the common sentiment with the people that prefer the current hallway style. I've heard it 1000 times, and I didn't even care what you meant - Because it's what people understand as the argument.
There are 2 typical arguments:
1. Players won't let me explore / read notes
2. Players rush and optimize anyway
Therefore "I prefer hallways" / "I prefer pre-optimization"
Go ahead though, if you have a different point that'll blow my mind, lemme know.
Yeah, so that still sounds like:
1. Players won't let me explore / read notes
2. Players rush and optimize anyway
Dungeons are wasted on the players that do MSQ. Honestly, remove them from MSQ entirely - Not even joking, the content is 100% wasted on them.
WoW has it right, not everyone wants to do dungeons, so why make them braindead for the MSQ players that don't want to do them anyway. We're basically making both sides suffer because they're catered to the absolute lowest common denominator. Even Variant is just as braindead outside of the boss mechanics.
The overall problem is the content has to pigeonhole itself for literally every type of play, for both new players and tryhards which include side quests, events, and rewards. I don't think it's fair for either of these players. They've now made so many dungeons, and force players to carry MSQ newbies, they can't enjoy the possibility of harder difficulty dungeons. We're forever doomed to repeat MSQ content for leveling and rewards with MSQ sprouts until the game finally dies.
XIV has fallen into the content trap that requires all players to continue the cycle of repeating all past content in order to ultimately avoid making sprouts feel like the game is dead because nobody actually wants to run the content they're doing unless we're forced to.
They're afraid to give us content that diverts us away from Roulettes for too long.
![]()
Last edited by R041; 04-23-2023 at 03:03 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.