I agree, and you both make great points. Perhaps the incentives have to be tuned and maybe they need to be focused on higher level dungeons.

I don't have the answers, but I tried leveling a job from 1-70, and most of the veteran players in leveling or 50/60/70/80 roulettes didn't want to be there. I think it's worth discussing whether the system could be more positive to newer players--players without a job < lvl 70.

(Also, the idea of getting pickup groups to suit new players doesn't make a lot of sense. If anything, dungeon speed runners should form their own groups to clear any dungeon, and the default for new players would be that progressing at a somewhat slower pace is possible.)

Again, 2c.