Quote Originally Posted by Shougun View Post
at least how I used to see open world used was in reference to being seamless
Seamless often doesnt work well if you want to effectively have far regions. Transitions cannot be made smooth, or would take at least 15 minutes of empty content to achieve (filling that space isnt going to happen). Teleportation (as the transitions are now) is a lot more efficient.

It also doesnt work well if you want to restrict players, but also support flying. It makes no sense to have an artificial wall in the air that you cant fly though, but can walk through. A physical map border while doing the same makes more sense as its an instant: this is where it ends for everything.

To me the newer regions are generaly too open or lack aetherytes for comfort. Flying for 2 minutes just because something is on the other side isnt a fun activity. Smaller zones are actualy better on that