You know what i meant, also having it down to where ranged dps are would also work.. pretty sure thats how it is in rival wings iirc



Dw I know what you meant. RW apparently has half the resist of Frontline (tank-melee 30%, ranged-healer 15%). Sounds more reasonable given RW's split-off nature for parties to handle multiple objectives.
RW should replace FL, hot take i know but i played RW for a bit and i had SO much more fun then FL or CC combined.
I mean I think most are aware that everything is pretty much a psudeo role so that's why I disagree when we're still using the term tanky/tank1.)PLD is the only one that really has a consistent skill set that feels like a tank.
The tanks don't feel like tanks in pvp, which they are obviously not supposed to since the mode is supposed to be role agnostic, which is a good design overall imo. Its way better than how it was with the strict queue system with the feast that required 1 tank, 1 healer, 1 melee and 1 range.
I can't really talk about WAR but as far as GNB goes its still pretty good regardless of RNG
DRK is just "squishy" because of the drawback of using its own hp granted I'm more of a casual drk and gnb but PLD is the one class I can say that doesn't meet the standards of a "tank" as do neither of the others
If PLD healing was percentaged based and wasn't reliant on its damage or if it had HC I'd agree but that's not the case also HS doesn't really do much considering there are some classes that are equalizer with one WS (e.g whm blood lilly) , 1v1 sure pld can survive but outside of that it won't last more than 1 min in a 2v1
But this kinda applies to others as well unfortunately it's just a caddy or a glorified linebacker I prefer to think of it as the latter


That’s not how I remember it lol. The feast was a joke. Every-time I played healer I was a target and they didn’t stop until I was dead or my break took down their healer first. From my experience that’s what I went through. Healers were the saviours of your team.



This depended on your skill tier. In Diamond it was common practice to go after melee or ranged first to bleed out defensives and to release pressure early with kills.
Lower skill tiers like Gold were quite Healer centric though.




Yeah Diam in Feast was rarely targeting healers first because of their insane ability to survive almost anything (they were the only ones to have access to Purify). They required a lot more pressure to take down and they never ran out of sight of themselves to self heal.

1 - When you have a dps that outheals a healer or a dps that frontlines better than a tank in Crystal+ matches, you can say this. Otherwise this is just ignorant. That was the goal they went for but horribly failed for the most part.1 - Why? Roles are agnostic. Neither tanks or healers are actually tanks or healers and PLD is the only one that is actually "tanky."
2 - The UI tells you if someone has LB or not. Bait the NIN and keep your HP above 50%. Its not difficult to make them waste it. SAM is literally as simple as marking them with the do not attack marker and then just ignoring them or stunning them and kill them.
3 - Why?
4 - Why?
2 - Say that when they have a bard strip, whm strip, meikyo etc., pld cover, sage lb in the background ready to counter something that basic.
3 - Extra map cheese without a real reason for being in the game to begin with.

I'd argue against that.
PLD - 12K Shield every 20s || 15% MIT for 10s every 20s || 6K Healing (flat) (over 3 GCD's) Confiteor every 20s || Every 4 GCD's = 4000 Atonement Heal (flat) || Stun/Dash Atonement buffing
DRK - 8K Shield every 15s || 20% MIT for 10s w/ 6K healing every 30s || 8-32K+ (scales) Quietus instant healing every 15s || Every 3 GCD's = 5000+ Soulstealer Heal (scales) || health/mana restoration on kill
If you're talking controlled burst engagements, especially in chokepoints for AoE, DRK blows out PLD from Quietus scaling alone. The PLD is also blowing Guard for covers and not necessarily when they're frontlining. And if they use Guard to frontline/escape like a normal tank, their covers get them killed a lot of times or they burn all their mana and have to pot. PLD LB has a longer charge time and doesn't personally heal the PLD while a DRK can LB at the last minute and get back to 50-100% health from the passive on it. A skilled DRK is always more cancerous to kill than a PLD. DRK's also put out a good bit more damage than PLD. Outside of cover & possibly LB group utility, DRK is better than PLD.
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