Focusing healer constantly was probably the worst idea that you could do in Feast. You only really went for them if they were badly out of position or that you needed 2 kills to win.
1.) You're never going to have perfect balance, but limiting roles in a mode that is now role agnostic isn't going to make things better. If you all actually cared about better balance you'd be playing ranked instead of casual mode. Ranked mode isn't perfect, but with the ranked tiers at least you have "some" form of matchmaking.
2.) It has everything to do with it. It alerts you to who has an LB so that you know to look out for it. NIN LB is easy to deal with as long as you keep your HP above 50%. If a NIN is firing off multiple KO's with their LB then you were in a losing fight anyways. The outcome would have been the same. SAM LB is literally just watchout for the chiten animation and stun him or ignore him and then kill him after chiten wears off. Some jobs can also avoid the OHKO with barriers/shields and everyone can avoid it by just being out of range of it. Yes it sucks when a AoE clips it and I absolutely agree that AoE's should not trigger the debuff on chiten, but SAM LB overall really isn't that hard to deal with, which is why you rarely saw SAM's in crystal rank because most crystal players could avoid it easily.
3.) Healing points are part of map control. Also, TTK is really fast, so I don't understand how you feel there is enough healing already.
4.) You have months to claim those rewards... That's on you.
GNB is reliant on junction and they can be sorta tanky with the tank junction and pretty decent survivability with the healer junction, but their design is completely RNG at this point.
DRK is pretty squshiy outside of their LB
WAR is incredibly squishy and easy to kill.
PLD is the only one that really has a consistent skill set that feels like a tank.
The tanks don't feel like tanks in pvp, which they are obviously not supposed to since the mode is supposed to be role agnostic, which is a good design overall imo. Its way better than how it was with the strict queue system with the feast that required 1 tank, 1 healer, 1 melee and 1 ranged.
Yes, if you are far enough away and have a shield/barrier of some kind up you can survive the OHKO from SAM.

I'd argue against that.
PLD - 12K Shield every 20s || 15% MIT for 10s every 20s || 6K Healing (flat) (over 3 GCD's) Confiteor every 20s || Every 4 GCD's = 4000 Atonement Heal (flat) || Stun/Dash Atonement buffing
DRK - 8K Shield every 15s || 20% MIT for 10s w/ 6K healing every 30s || 8-32K+ (scales) Quietus instant healing every 15s || Every 3 GCD's = 5000+ Soulstealer Heal (scales) || health/mana restoration on kill
If you're talking controlled burst engagements, especially in chokepoints for AoE, DRK blows out PLD from Quietus scaling alone. The PLD is also blowing Guard for covers and not necessarily when they're frontlining. And if they use Guard to frontline/escape like a normal tank, their covers get them killed a lot of times or they burn all their mana and have to pot. PLD LB has a longer charge time and doesn't personally heal the PLD while a DRK can LB at the last minute and get back to 50-100% health from the passive on it. A skilled DRK is always more cancerous to kill than a PLD. DRK's also put out a good bit more damage than PLD. Outside of cover & possibly LB group utility, DRK is better than PLD.


Imma have to disagree and say PLD is more tankier then DRK but there are trade offs for eachI'd argue against that.
PLD - 12K Shield every 20s || 15% MIT for 10s every 20s || 6K Healing (flat) (over 3 GCD's) Confiteor every 20s || Every 4 GCD's = 4000 Atonement Heal (flat) || Stun/Dash Atonement buffing
DRK - 8K Shield every 15s || 20% MIT for 10s w/ 6K healing every 30s || 8-32K+ (scales) Quietus instant healing every 15s || Every 3 GCD's = 5000+ Soulstealer Heal (scales) || health/mana restoration on kill
If you're talking controlled burst engagements, especially in chokepoints for AoE, DRK blows out PLD from Quietus scaling alone. The PLD is also blowing Guard for covers and not necessarily when they're frontlining. And if they use Guard to frontline/escape like a normal tank, their covers get them killed a lot of times or they burn all their mana and have to pot. PLD LB has a longer charge time and doesn't personally heal the PLD while a DRK can LB at the last minute and get back to 50-100% health from the passive on it. A skilled DRK is always more cancerous to kill than a PLD. DRK's also put out a good bit more damage than PLD. Outside of cover & possibly LB group utility, DRK is better than PLD.
Free the Glam!, Duel Pistols (Gunner)?
I mean I think most are aware that everything is pretty much a psudeo role so that's why I disagree when we're still using the term tanky/tank1.)PLD is the only one that really has a consistent skill set that feels like a tank.
The tanks don't feel like tanks in pvp, which they are obviously not supposed to since the mode is supposed to be role agnostic, which is a good design overall imo. Its way better than how it was with the strict queue system with the feast that required 1 tank, 1 healer, 1 melee and 1 range.
I can't really talk about WAR but as far as GNB goes its still pretty good regardless of RNG
DRK is just "squishy" because of the drawback of using its own hp granted I'm more of a casual drk and gnb but PLD is the one class I can say that doesn't meet the standards of a "tank" as do neither of the others
If PLD healing was percentaged based and wasn't reliant on its damage or if it had HC I'd agree but that's not the case also HS doesn't really do much considering there are some classes that are equalizer with one WS (e.g whm blood lilly) , 1v1 sure pld can survive but outside of that it won't last more than 1 min in a 2v1
But this kinda applies to others as well unfortunately it's just a caddy or a glorified linebacker I prefer to think of it as the latter


That’s not how I remember it lol. The feast was a joke. Every-time I played healer I was a target and they didn’t stop until I was dead or my break took down their healer first. From my experience that’s what I went through. Healers were the saviours of your team.



This depended on your skill tier. In Diamond it was common practice to go after melee or ranged first to bleed out defensives and to release pressure early with kills.
Lower skill tiers like Gold were quite Healer centric though.




Yeah Diam in Feast was rarely targeting healers first because of their insane ability to survive almost anything (they were the only ones to have access to Purify). They required a lot more pressure to take down and they never ran out of sight of themselves to self heal.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


