Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 50
  1. #31
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I think you mean CC's lack of damage resist, tbh I got no real input on largescale PvP. Maybe completely removing it might be overkill but lowering/baselining it to be closer to what ranged have might be healthier overall.
    You know what i meant, also having it down to where ranged dps are would also work.. pretty sure thats how it is in rival wings iirc
    (0)

  2. #32
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,622
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Towa-Musa View Post
    You know what i meant, also having it down to where ranged dps are would also work.. pretty sure thats how it is in rival wings iirc
    Dw I know what you meant. RW apparently has half the resist of Frontline (tank-melee 30%, ranged-healer 15%). Sounds more reasonable given RW's split-off nature for parties to handle multiple objectives.
    (0)

  3. #33
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Dw I know what you meant. RW apparently has half the resist of Frontline (tank-melee 30%, ranged-healer 15%). Sounds more reasonable given RW's split-off nature for parties to handle multiple objectives.
    RW should replace FL, hot take i know but i played RW for a bit and i had SO much more fun then FL or CC combined.
    (2)

  4. #34
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Ransu View Post
    1.)PLD is the only one that really has a consistent skill set that feels like a tank.

    The tanks don't feel like tanks in pvp, which they are obviously not supposed to since the mode is supposed to be role agnostic, which is a good design overall imo. Its way better than how it was with the strict queue system with the feast that required 1 tank, 1 healer, 1 melee and 1 range.
    I mean I think most are aware that everything is pretty much a psudeo role so that's why I disagree when we're still using the term tanky/tank

    I can't really talk about WAR but as far as GNB goes its still pretty good regardless of RNG
    DRK is just "squishy" because of the drawback of using its own hp granted I'm more of a casual drk and gnb but PLD is the one class I can say that doesn't meet the standards of a "tank" as do neither of the others
    If PLD healing was percentaged based and wasn't reliant on its damage or if it had HC I'd agree but that's not the case also HS doesn't really do much considering there are some classes that are equalizer with one WS (e.g whm blood lilly) , 1v1 sure pld can survive but outside of that it won't last more than 1 min in a 2v1
    But this kinda applies to others as well unfortunately it's just a caddy or a glorified linebacker I prefer to think of it as the latter
    (0)

  5. #35
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Nanne View Post
    Focusing healer constantly was probably the worst idea that you could do in Feast. You only really went for them if they were badly out of position or that you needed 2 kills to win.
    That’s not how I remember it lol. The feast was a joke. Every-time I played healer I was a target and they didn’t stop until I was dead or my break took down their healer first. From my experience that’s what I went through. Healers were the saviours of your team.
    (3)

  6. #36
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,612
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by BRVV View Post
    Not getting killed by SAM LB is so easy though... how do so many on the forums have problems with it?
    One answer: unfortunate AoE bleedover.
    (2)

  7. #37
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,622
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SweetPete View Post
    That’s not how I remember it lol. The feast was a joke. Every-time I played healer I was a target and they didn’t stop until I was dead or my break took down their healer first. From my experience that’s what I went through. Healers were the saviours of your team.
    This depended on your skill tier. In Diamond it was common practice to go after melee or ranged first to bleed out defensives and to release pressure early with kills.

    Lower skill tiers like Gold were quite Healer centric though.
    (1)

  8. #38
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,612
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Yeah Diam in Feast was rarely targeting healers first because of their insane ability to survive almost anything (they were the only ones to have access to Purify). They required a lot more pressure to take down and they never ran out of sight of themselves to self heal.
    (0)

  9. #39
    Player
    VoidsentStatus's Avatar
    Join Date
    Apr 2022
    Posts
    379
    Character
    Voidsent Veneer
    World
    Halicarnassus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ransu View Post
    1 - Why? Roles are agnostic. Neither tanks or healers are actually tanks or healers and PLD is the only one that is actually "tanky."
    2 - The UI tells you if someone has LB or not. Bait the NIN and keep your HP above 50%. Its not difficult to make them waste it. SAM is literally as simple as marking them with the do not attack marker and then just ignoring them or stunning them and kill them.
    3 - Why?
    4 - Why?
    1 - When you have a dps that outheals a healer or a dps that frontlines better than a tank in Crystal+ matches, you can say this. Otherwise this is just ignorant. That was the goal they went for but horribly failed for the most part.
    2 - Say that when they have a bard strip, whm strip, meikyo etc., pld cover, sage lb in the background ready to counter something that basic.
    3 - Extra map cheese without a real reason for being in the game to begin with.
    (2)

  10. #40
    Player
    VoidsentStatus's Avatar
    Join Date
    Apr 2022
    Posts
    379
    Character
    Voidsent Veneer
    World
    Halicarnassus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ransu View Post

    DRK is pretty squshiy outside of their LB

    PLD is the only one that really has a consistent skill set that feels like a tank.
    I'd argue against that.

    PLD - 12K Shield every 20s || 15% MIT for 10s every 20s || 6K Healing (flat) (over 3 GCD's) Confiteor every 20s || Every 4 GCD's = 4000 Atonement Heal (flat) || Stun/Dash Atonement buffing
    DRK - 8K Shield every 15s || 20% MIT for 10s w/ 6K healing every 30s || 8-32K+ (scales) Quietus instant healing every 15s || Every 3 GCD's = 5000+ Soulstealer Heal (scales) || health/mana restoration on kill

    If you're talking controlled burst engagements, especially in chokepoints for AoE, DRK blows out PLD from Quietus scaling alone. The PLD is also blowing Guard for covers and not necessarily when they're frontlining. And if they use Guard to frontline/escape like a normal tank, their covers get them killed a lot of times or they burn all their mana and have to pot. PLD LB has a longer charge time and doesn't personally heal the PLD while a DRK can LB at the last minute and get back to 50-100% health from the passive on it. A skilled DRK is always more cancerous to kill than a PLD. DRK's also put out a good bit more damage than PLD. Outside of cover & possibly LB group utility, DRK is better than PLD.
    (3)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast