SMN/SCH weapons should be 10x bigger and do obscene auto-attack damage.
SMN/SCH weapons should be 10x bigger and do obscene auto-attack damage.
This goes back into people being dumb and not the jobs being the problem there. There's always going to be a meta but if there's a big discrepancy like there was in like HW thats when there's problems, which is why i said its the 2 minute being the main problem




Careful, that might be too close to the FFXI and we can't have fun ideas that were already used there.
Is there anything remotely positive in the job system, apart from being able to change on the fly? Your exact rotation is unclear until you look it up online, nobody knows which gear to pursue until someone calculates it. Rotations are so prone to desync that you literally have to use tools to sync your framerate/network to achieve proper performance. Your rotation changes when you scale down, and all jobs have the same positional penalty that exists merely to spice up the otherwise dull rotation. Ranged jobs always have something in their rotation that requires them to stand still for an excessive amount of time or move into melee range, and there's always at least one ability with a cast bar. Please, tell me one thing that is genuinely enjoyable and well designed in the current jobs.
Last edited by drtasteyummy; 04-16-2023 at 08:46 PM.
Give me back rez as a paladin.



White Mage should basically be Black Mage-lite in terms of gameplay. I double checked the lore and the fact that both arts were banned due to the White and Black Mages depleting the world of all its aether (Earth, Wind, Water, Light, Fire, Lightning, Ice, Darkness) means it would make perfect sense for the two jobs to mirror each other like that rather than double down on turning White Mage into "Glare spamming Light Mage."
White Mage should have the ley-line mechanic, fight me.
Last edited by Iedarus; 04-17-2023 at 02:27 AM.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.




There is when you can think for yourself.
I've always been able to figure out the rotations for the jobs I play on my own. I then compare them to the rotations I find online which have miniscule differences if any that honestly don't make much of a difference with damage outputYour exact rotation is unclear until you look it up online
BiSnobody knows which gear to pursue until someone calculates it.
If such an issue exists, PS4 players such as myself don't have access to these tools putting us at a disadvantage. Yet, you don't hear any of us complaining.Rotations are so prone to desync that you literally have to use tools to sync your framerate/network to achieve proper performance.
No, you can't have all your abilities in lower level content. Besides, your rotation is boring, remember? And positionals suck, and very likely to be done away with next expansion. This is an antiquated system. Bosses are quite large and turn too often on their own volition. If by "spice up" you mean make fights hair pulling and frustrating, then I totally get you.Your rotation changes when you scale down, and all jobs have the same positional penalty that exists merely to spice up the otherwise dull rotation
You enjoy "spicing" things up with an outdated system like positionals that makes no sense to keep around, yet shun what actually brings an element of challenge into a fight that can be circumvented through experience? Pardon me when I say, "what the actual F?"Ranged jobs always have something in their rotation that requires them to stand still for an excessive amount of time or move into melee range, and there's always at least one ability with a cast bar.
Why? It will just be dismissed. Besides, what do you mean by "genuinely enjoyable"? Seriously, what the hell does that even mean? If I say something like I enjoy using Macrocosmos on AST when bosses use abilities that reduce everyone to 1hp. Is that genuine? How about when I say using Shukuchi mid-burst rotation on NIN so I can safely go into TCJ is very satisfying. Is that genuine? And if I say DNC's animations look absolutely gorgeous and are mostly uninterrupted by optimal use of their kit. Is that genuine? All of those examples are true from my perspective. If you say all those things suck and are not fun from your PoV, does this make that any less true?Please, tell me one thing that is genuinely enjoyable and well designed in the current jobs.




Bard has no abilities with a cast or channel bar, unless you count limit breaks. Machinist's only channel ability is Flamethrower, which is basically useless, so there's no reason at all to bother with it. Dancer is the only ranged job that has to get closer than AoE heal range for a few skills to hit, and it has En Avant to help get in and out of range; and its only channel is Improvisation, which is a utility skill, not part of the rotation.
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