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  1. #111
    Player
    Dorito_Burrito's Avatar
    Join Date
    Mar 2023
    Posts
    208
    Character
    Dorito Burrito
    World
    Exodus
    Main Class
    Bard Lv 100
    SMN/SCH weapons should be 10x bigger and do obscene auto-attack damage.
    (5)

  2. #112
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    849
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by Dorito_Burrito View Post
    SMN/SCH weapons should be 10x bigger and do obscene auto-attack damage.
    tfw the boss keeps downing the DRG you just rezzed
    (7)

  3. #113
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SieyaM View Post
    jobs have been and will continue to be excluded from parties for not being META, might as well make them fun.
    This goes back into people being dumb and not the jobs being the problem there. There's always going to be a meta but if there's a big discrepancy like there was in like HW thats when there's problems, which is why i said its the 2 minute being the main problem
    (0)

  4. #114
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Kyrj View Post
    What was the point of getting rid of TP if we just replaced it with a more convoluted gauge on every single job that basically does the exact same thing? You could've just had the TP gauge start at 0 and have our abilities build it up just like we do now.....
    Careful, that might be too close to the FFXI and we can't have fun ideas that were already used there.
    (2)

  5. #115
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Zanarkand-Ronso View Post
    We have enough Jobs.
    What we need now is Balance.
    Some real fresh tweeks and reworks to freshen and truely diversify gameplay would be amazing
    The last thing we need is more balance. We need more diversity and fun.
    (4)

  6. #116
    Player
    drtasteyummy's Avatar
    Join Date
    Feb 2022
    Posts
    262
    Character
    Vitalic Oni
    World
    Twintania
    Main Class
    Reaper Lv 90
    Is there anything remotely positive in the job system, apart from being able to change on the fly? Your exact rotation is unclear until you look it up online, nobody knows which gear to pursue until someone calculates it. Rotations are so prone to desync that you literally have to use tools to sync your framerate/network to achieve proper performance. Your rotation changes when you scale down, and all jobs have the same positional penalty that exists merely to spice up the otherwise dull rotation. Ranged jobs always have something in their rotation that requires them to stand still for an excessive amount of time or move into melee range, and there's always at least one ability with a cast bar. Please, tell me one thing that is genuinely enjoyable and well designed in the current jobs.
    (2)
    Last edited by drtasteyummy; 04-16-2023 at 08:46 PM.

  7. #117
    Player
    FudoMyoo's Avatar
    Join Date
    Nov 2014
    Posts
    375
    Character
    Fudo Myoo
    World
    Tonberry
    Main Class
    Paladin Lv 100
    Give me back rez as a paladin.
    (8)

  8. #118
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    White Mage should basically be Black Mage-lite in terms of gameplay. I double checked the lore and the fact that both arts were banned due to the White and Black Mages depleting the world of all its aether (Earth, Wind, Water, Light, Fire, Lightning, Ice, Darkness) means it would make perfect sense for the two jobs to mirror each other like that rather than double down on turning White Mage into "Glare spamming Light Mage."

    White Mage should have the ley-line mechanic, fight me.
    (4)
    Last edited by Iedarus; 04-17-2023 at 02:27 AM.
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  9. #119
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by drtasteyummy View Post
    Is there anything remotely positive in the job system, apart from being able to change on the fly?
    There is when you can think for yourself.

    Your exact rotation is unclear until you look it up online
    I've always been able to figure out the rotations for the jobs I play on my own. I then compare them to the rotations I find online which have miniscule differences if any that honestly don't make much of a difference with damage output

    nobody knows which gear to pursue until someone calculates it.
    BiS

    Rotations are so prone to desync that you literally have to use tools to sync your framerate/network to achieve proper performance.
    If such an issue exists, PS4 players such as myself don't have access to these tools putting us at a disadvantage. Yet, you don't hear any of us complaining.

    Your rotation changes when you scale down, and all jobs have the same positional penalty that exists merely to spice up the otherwise dull rotation
    No, you can't have all your abilities in lower level content. Besides, your rotation is boring, remember? And positionals suck, and very likely to be done away with next expansion. This is an antiquated system. Bosses are quite large and turn too often on their own volition. If by "spice up" you mean make fights hair pulling and frustrating, then I totally get you.

    Ranged jobs always have something in their rotation that requires them to stand still for an excessive amount of time or move into melee range, and there's always at least one ability with a cast bar.
    You enjoy "spicing" things up with an outdated system like positionals that makes no sense to keep around, yet shun what actually brings an element of challenge into a fight that can be circumvented through experience? Pardon me when I say, "what the actual F?"

    Please, tell me one thing that is genuinely enjoyable and well designed in the current jobs.
    Why? It will just be dismissed. Besides, what do you mean by "genuinely enjoyable"? Seriously, what the hell does that even mean? If I say something like I enjoy using Macrocosmos on AST when bosses use abilities that reduce everyone to 1hp. Is that genuine? How about when I say using Shukuchi mid-burst rotation on NIN so I can safely go into TCJ is very satisfying. Is that genuine? And if I say DNC's animations look absolutely gorgeous and are mostly uninterrupted by optimal use of their kit. Is that genuine? All of those examples are true from my perspective. If you say all those things suck and are not fun from your PoV, does this make that any less true?
    (3)

  10. #120
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,449
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by drtasteyummy View Post
    Ranged jobs always have something in their rotation that requires them to stand still for an excessive amount of time or move into melee range, and there's always at least one ability with a cast bar.
    Bard has no abilities with a cast or channel bar, unless you count limit breaks. Machinist's only channel ability is Flamethrower, which is basically useless, so there's no reason at all to bother with it. Dancer is the only ranged job that has to get closer than AoE heal range for a few skills to hit, and it has En Avant to help get in and out of range; and its only channel is Improvisation, which is a utility skill, not part of the rotation.
    (3)

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