Well considering the Tank is the boss of the group and dictates the momentum. Respect on how they want to pull stop being impatient.If a DPS or healer pulls in front of you as a tank, refusing to grab aggro and watching them die (or not; sometimes the healer or DPS can survive easily) is just petty. It's basically a temper tantrum. It's an "I gotta teach them a lesson" sorta attitude that is frankly kinda cringe.
That's just my opinion! Tanks shouldn't do this!
Well the tank is the leader of the party, they are the ones who set the tone for the group not dps nor healer. If you are impatient because you got somewhere to be then don't be in a dungeon if you want to be impatientIf they just watch people get hit they are trash tanks. Why cant they just aoe once and aggro the mobs? Takes a second. Answer: because they are childish and petty people who think they are the big kahuna. A party is a party. People need to do the role or leave. No one cares about someone’s ego in dutyfinder. They want to kill stuff,get to the end and leave.
A lot of Main Character Syndrome goes on in the alledged brains of YPYT'ers (extremely rancid decayed corpse of a bait thread but dang if people still put their egos on the line in a video game)
The only thing I hate as a tank is when I'm pulling and I do a wall to wall but I realize very quickly the healer can't handle this and I have to spend over my normal amount of CDs to survive, being that could be new to the game still, newer to the class or just struggling. I just know roughly how many CD I should use vs how many are getting used so I as tank might decide to slow down the pace to prevent wiping. However that doesn't fit some dps's plan on how fast we should run the dungeon so they decide to pull extra and instead we end up in a wipe because our healer couldn't keep up. I noticed this and tried to adjust but impatient DPS don't care and we end up taking longer in the dungeon because of their stupidity. So how about you just trust your tank in the end most tanks have a good feel on what they can do and handle and if a pull doesn't feel right they might slow the pace down a bit for positive reasons.
Coming from someone who has been tanking in MMO's for roughly 10 years now, you pull you tank is complete toxic dogwater.
If your ego is so horrifically fragile that you stop doing your literal role when someone pulls mobs for you instead of expending 2 GCD's max to get aggro off said party member, and you tremble at thought of having more than 3 trash mobs on you at a time anytime further than midway through Heavensward (some leniency for new GNB's if you choose that as your first tank), you probably shouldn't be tanking.
You want to claim to be the "leader" of the group? Start by not being petty when someone dares to have more mobs in the pack.
If a tank refuses to pick up extra mobs because someone else pulled them, they are no leader. They are petty, egotistical and immature. These are not qualities of a leader
I'm that person who pulls whole dungeon, doing one pack of the time is boring.
You could open your mouth and let everyone know you are slowing down and why, so everyone is on the same page. Though I subscribe to the idea of keeping up the pace. I know it seems harsh, but they have to learn sometime and the best way is to actually do it. We may wipe here and there but they will get experience doing it and hopefully they will start to pick things up.The only thing I hate as a tank is when I'm pulling and I do a wall to wall but I realize very quickly the healer can't handle this and I have to spend over my normal amount of CDs to survive, being that could be new to the game still, newer to the class or just struggling. I just know roughly how many CD I should use vs how many are getting used so I as tank might decide to slow down the pace to prevent wiping. However that doesn't fit some dps's plan on how fast we should run the dungeon so they decide to pull extra and instead we end up in a wipe because our healer couldn't keep up. I noticed this and tried to adjust but impatient DPS don't care and we end up taking longer in the dungeon because of their stupidity. So how about you just trust your tank in the end most tanks have a good feel on what they can do and handle and if a pull doesn't feel right they might slow the pace down a bit for positive reasons.
Some people have thus wrong notion that we w2w/double pull because we are in a rush. The main reason to w2w is it is easier on our cooldowns and resources. As well as it is just wsy more fun.
Tank pulls, if everyone other do it, i let them die. If its accidently, i do take aggro from it.
Deal with it or tank by yourself, thats my 2 pennies for this
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