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  1. #1
    Player
    Chloe_Saunders's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    151
    Character
    Victoria Neversong
    World
    Seraph
    Main Class
    Black Mage Lv 86
    I don't know if its unedige or counts since i havent been playing that long...

    However this is just my opinion and it counts for just about every job outside of blackmage and summoner and ninja (havent played mch so i don't know there)

    I feel like the design choices on just about every job were done poorly and with little thought invovled other than "what if"

    Like warrior for example, Why didn't they build around berserk more and make it a true berserker? Like why not make use of its over healing aiblitysd by keeping bererk up as often as you can through rotation taking more damgage yes but outputting more while after reaching so many berserk counts you go true beast furry. I won't say there design is bad but it makes every job I play almost carbon copy of another job with a diffrent name.

    I feel like there are cool mechas in the jobs they could have done more with, but choice to ignore for whatever reason even ninja isn't fully immune to this why not had more handsigns and focus on that for its theme, or do more with steal for mixer fans so they steal items to mix and toss like Rikku..

    I just my opinion Feel like they go down the lazy design path and honestly slowly kill what could make the job feel special and fun.
    (6)

  2. #2
    Player
    WeissTuna's Avatar
    Join Date
    Apr 2019
    Posts
    27
    Character
    Verso Memoria
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Chloe_Saunders View Post
    I don't know if its unedige or counts since i havent been playing that long...

    However this is just my opinion and it counts for just about every job outside of blackmage and summoner and ninja (havent played mch so i don't know there)

    I feel like the design choices on just about every job were done poorly and with little thought invovled other than "what if"

    Like warrior for example, Why didn't they build around berserk more and make it a true berserker? Like why not make use of its over healing aiblitysd by keeping bererk up as often as you can through rotation taking more damgage yes but outputting more while after reaching so many berserk counts you go true beast furry. I won't say there design is bad but it makes every job I play almost carbon copy of another job with a diffrent name.

    I feel like there are cool mechas in the jobs they could have done more with, but choice to ignore for whatever reason even ninja isn't fully immune to this why not had more handsigns and focus on that for its theme, or do more with steal for mixer fans so they steal items to mix and toss like Rikku..

    I just my opinion Feel like they go down the lazy design path and honestly slowly kill what could make the job feel special and fun.
    I really like this take because it's something that crosses my mind every time I play. The game has become very centered around balancing classes rather than what's fun. Like I wish Dark Knight had more built around it's tank identity (TBN) or got more skills like an old one called Blood Price, where you took damage and gained mp. Used to make dungeon tanking a blast when you could spam Abyssal Drain.
    (1)

  3. #3
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,433
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Bloodwhetting and the rest of WAR's healing should probably be toned down. I think its pretty sad that its likely going to normalize the idea that dungeons optimally should be run with 3 dps and 1 tank.

    I really don't want to see the other 3 tanks get that level of absurd sustain in casual content either, but homogenization means its probably coming next expansion in some form.
    (3)

  4. #4
    Player
    Demolisher's Avatar
    Join Date
    Feb 2022
    Posts
    33
    Character
    Beefy Demolisher
    World
    Midgardsormr
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Chloe_Saunders View Post
    I don't know if its unedige or counts since i havent been playing that long...

    However this is just my opinion and it counts for just about every job outside of blackmage and summoner and ninja (havent played mch so i don't know there)

    I feel like the design choices on just about every job were done poorly and with little thought invovled other than "what if"

    Like warrior for example, Why didn't they build around berserk more and make it a true berserker? Like why not make use of its over healing aiblitysd by keeping bererk up as often as you can through rotation taking more damgage yes but outputting more while after reaching so many berserk counts you go true beast furry. I won't say there design is bad but it makes every job I play almost carbon copy of another job with a diffrent name.

    I feel like there are cool mechas in the jobs they could have done more with, but choice to ignore for whatever reason even ninja isn't fully immune to this why not had more handsigns and focus on that for its theme, or do more with steal for mixer fans so they steal items to mix and toss like Rikku..

    I just my opinion Feel like they go down the lazy design path and honestly slowly kill what could make the job feel special and fun.
    We had that in Heavensward.
    (1)

  5. #5
    Player
    Chloe_Saunders's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    151
    Character
    Victoria Neversong
    World
    Seraph
    Main Class
    Black Mage Lv 86
    Quote Originally Posted by Demolisher View Post
    We had that in Heavensward.
    Your point being? I don't think that should have changed
    (0)

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