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  1. #31
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Thread TLDR, based on responsense..,:

    You lead by example, if you ain't comfortable, say so..,

    I'd assume a Number of the DPS that run ahead, or healers(co-tank in some rare duty) tend to stop before enmity range. [Depending on how much they've done the content, they'd have learned the range limit, or do a Lil accident]

    Pulls/Attacks/Heals while the party is moving doesn't really hurt anyone, long as they group them up on/within range of the tank.

    <when BLMing, I tend to go a bit farther/ahead than the tank when we reached the wall, so that I'm away from the AOE, but we'll withing their smacking range. if anything did get ripped from them, then the mobs wouldn't be behind them, but right on them. same with other dps, but that's just me. as I have decent enough experience on all the roles. Heck, you'd aoe Medica 2 in the old Castrum to pull the adds to you, for easier aoeing the adds>

    The trolls are apparent, some may even play reasonable, till you call them out on some hypocrisy.

    <got that from a lala that claimed I ran ahead as healer. (was waiting well out of Enmity range) only for them to do so later. Called out, they started trolling, getting the tank, and themselves killed constantly. Thus me and the Other DPS had to Duo the boss, unfortunately they pulled the tank down with them.>

    A good Party knows well how to work together. Of course there are many new players, as there are old, or rusty ones.
    So it tends to lead what your own assumptions and expectations make you react.<I know for sure I, and many others I interact with, would have some cooperation/expectations if competence, but understand that there are just days when one isn't doing so well..,>

    We all want some rush going through us, if we die, we die. if we KO, we KO. if we Succeed, then all great.

    Sprint as far as you can handle. if you aren't sure, let others know..,

    If they are a ______ or a troll, it'll be all too obvious, they like being caught.
    But most bad situations tend to be unintentional for sure.., and have the most basic or simple explanations.

    <like gear, I feel oh so surprised when I rip off a tank, but I understand, I just go with the struggles.>


    edit:
    My Personal TLDR:
    Usually best for the party to be stuck on the "Tanks Rear Defense", be they sprinting, or running.
    It's what I'd do regardless, of they DC, or afk, well wait ahead til they get back. or slow go it.

    If they're failing it, or clearly stalling, that's on them. Other wise, as Jocat says.., I'll stick to the tank, like a _______
    (0)
    Last edited by GTK0HLK; 04-07-2023 at 11:59 AM.

  2. #32
    Player
    PredatoryCatgirl's Avatar
    Join Date
    Sep 2021
    Posts
    592
    Character
    Khara Relanah
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Rongway View Post
    You should be AoEing too. I'm not going to sit there single targetting when I can do 5x-8x as much damage with AoEs.
    Did you miss the beginning of the thread where I said the entire problem was someone else grabbing the mobs and running ahead? I can't AoE if I can't catch the mobs.
    (1)

  3. #33
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    678
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Dancer Lv 100
    Quote Originally Posted by PredatoryCatgirl View Post
    Yes, to dodge things. Not to get from point A to point B faster. Saying I should use it that way because the rest of my team is impatient is like saying the healer should sacrifice DPS for more heals because I don't use enough cooldowns.
    Okay this is the point I know for sure this is a bait, but just to reiterate for anyone else that comes across this post...

    By default, mob running speed is slightly, not by a lot, but slightly faster than the player's, this allows them to always catch up to you, however, when you hit sprint, something truly magical happens... you run faster than the mobs, and what this means in terms of damage reduction is that the mobs can't auto attack you! enemy autos happen every server tick so every 3 seconds, if you spend 18 seconds worth of a Sprint popping off a head of the mob pack, you avoided 6 salves of autos, which means you completely negated all that damage, which means that when correctly applied, Sprint becomes better mitigation than Hallowed Ground, truly spectacular stuff there.
    (10)

  4. #34
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,303
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    One AoE combo from you (the tank) and all mobs will switch to you. There, problem solved.
    (8)
    "BAAAAAARD!" - 2018

  5. #35
    Player
    Ishe-P's Avatar
    Join Date
    Apr 2022
    Posts
    124
    Character
    Ishe Platinum
    World
    Diabolos
    Main Class
    Dancer Lv 100
    I'm ok with being the role in need. I get through my dailies faster; and, if a healer gets too big for his britches, f them. Healing is their problem.
    (1)

  6. #36
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    My 1st reason: Tank Anxiety.
    I always viewed the Tank as the leader with the most responsibilities. And as a N00b, that pressure frightened me.

    Fast Foreword once I gain confidence, and Experience.....

    Reason 2: Its kinda boring.
    IMO of course. I like PLD & GNB, but the Role is a little dull, I actually want more Mechanics and Responsibilities tailored to Tanks. Sure Tank Anxiety will return, but when I eventually overcome it, Id like to do more then just Draw Aggro.
    I cant say exactly what I want, but just abit more.
    (4)

  7. #37
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by GTK0HLK View Post
    Thread TLDR, based on responsense..,:

    You lead by example, if you ain't comfortable, say so..,
    That sums up why tank is usually AIN quite well. Most players aren't comfortable being the leader and generally are looking to the tank to fill that role (even though the leader doesn't need to be the tank).

    I'm not comfortable myself but I'll lead when that's what it takes for things to get done.

    As for tanking technique, I'm not going to get picky. I'd rather let players develop their style so they're comfortable as a tank then nitpick over stuff that really doesn't matter in the majority of content and turn them off the role.
    (0)

  8. #38
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,342
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Yeol View Post
    One AoE combo from you (the tank) and all mobs will switch to you. There, problem solved.
    It's still annoying and disrespectful.

    Plus it actually slows the run down. The tank needs longer to gather up all enemies so the group can't properly aoe them down and the healer has to use extra heals.

    It's like saying you can stand in mechanics because with one heal the problem is solved (healer adjust).
    (2)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  9. #39
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    I understand the original poster said they will not check again, but I will put in my piece in case they still do or another person may need it. Most of the posters are right in some ways. Problem is, the full answer is staggered across multiple posts. Like the Shield Lob comment then asking for AoE may be perceived as asking for 2 GCDs at once even though different GCDs are being talked about. I will try to sum up what I do to help.

    - Pop Sprint before engaging to get 20 seconds instead of just 10 seconds
    - Use Lightning Shot then Rough Divide to get a hit in and rush to the first group (Shield Lob and Intervene for PLD case. Original Poster is a GNB while I am writing this.)
    - Use the full 2 hit AoE combo
    - Drag the enemies to the second group. Sprint should still be up, so you will run ahead of the enemies and take almost no damage from autos eventually. Usually the AoE combo has enough enmity to hold, but you can still lob Lightning Shots as you run by as needed. Sometimes the DPS mutilate a target hard as you drag >.>
    - If everything goes right, Lightning Shot and Rough Divide to the closest NPC of second group for another rush in.
    - Start up your toolkit staggering tank cooldowns, No Mercy, Bow Shock DoT, AoE combos, Double Down, etc.

    If for some reason Sprint is nowhere close to being up for the next wall to wall, use Arm's Length to slow the enemies when you drag them. Usually Sprint will be up to some capacity during the second wall to wall pull.

    As for evidence of other non-tanks pulling for the tank, it is up to those players to correct their pull by directing the enemies to the tank. If they do not, you will just have to do your best with Sprint. We have to remember it is usually just one person doing this and the other players will usually support you if you still try to protect them. If the one person pulling is still running like a headless chicken away from you with the second pull, you will have to weigh in where the others are and triage to the best of your abilities who you can save. Use a few AoEs to stabilize what's on you first and slowly use Lightning Shot and Provoke on the loose ones running around the best you can. I know this drives down your personal DPS and makes the pull take longer, but we do what we can to protect the others in the event the pulling player dies with loose stuff. If the other players yank it off to drag to you or Rescue the pulling player to your position, even better.

    If the pulling player dies and blames you for not saving them of 3 - 5 mauling them, the response back is for them to drag the enemies to the tank to solve that issue. Moving enemies too much randomizes the AoE projection locations more and makes DPS AoE damage unreliable sometimes missing a few targets. Causing the tank to use Lightning Shot instead of AoEs is also a problem for lowering group damage too. Melee DPS don't have positionals on AoE rotations, so that part isn't much issue at least.
    (2)

  10. #40
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Tanks all have gapclosers. Non-SGE healers don't. Just...use a gap closer to catch up to the mob the healer pulled and sprint. Dungeons are easy, the healer isn't going to die to 3 autos.
    (8)

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