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  1. #1
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,303
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    One AoE combo from you (the tank) and all mobs will switch to you. There, problem solved.
    (8)
    "BAAAAAARD!" - 2018

  2. #2
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Yeol View Post
    One AoE combo from you (the tank) and all mobs will switch to you. There, problem solved.
    It's still annoying and disrespectful.

    Plus it actually slows the run down. The tank needs longer to gather up all enemies so the group can't properly aoe them down and the healer has to use extra heals.

    It's like saying you can stand in mechanics because with one heal the problem is solved (healer adjust).
    (2)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  3. #3
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,483
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Tint View Post
    It's still annoying and disrespectful.
    A slow tank is disrespectful to three others' time.
    (16)

    http://king.canadane.com

  4. #4
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,642
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tint View Post
    It's still annoying and disrespectful.

    Plus it actually slows the run down. The tank needs longer to gather up all enemies so the group can't properly aoe them down and the healer has to use extra heals.

    It's like saying you can stand in mechanics because with one heal the problem is solved (healer adjust).
    It takes all of a second to hit the mobs and doesn't matter if they auto a DPS or healer a few times. Dungeon trash does negligible damage. That "extra" healing is essentially one oGCD that would have sat on CD otherwise because, once again, mobs don't do anything. I can and have gone the entire dungeon pressing maybe five heals total. And no, it wasn't only with Warriors. I don't need to heal them at all in 90 dungeons.

    As for standing in mechanics. That's actually another problem with a lot of the casual content. It does so little damage you can stand in stuff and you won't even need healing. Tanks can pretty much collect vuln stacks and it will never matter.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #5
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Tint View Post
    It's still annoying and disrespectful.

    Plus it actually slows the run down. The tank needs longer to gather up all enemies so the group can't properly aoe them down and the healer has to use extra heals.

    It's like saying you can stand in mechanics because with one heal the problem is solved (healer adjust).
    This. All it takes is 2x aoe on each pack to keep aggro. I always double aoe the first pack I'm grabbing and I am almost never falling behind my party members unless the they are the type of people that sit there and wait at the nearest wall to speed ahead.
    (1)

  6. #6
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    681
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Hanayumi View Post
    Ngl still wish tank had an enemy pull in skill for a role action, an aoe or single target either would be handly. Most of the work the work is already done too, they already exist as BLU skills...
    IIRC, DRK's Salted Earth has this effect in PvP, it is more relevant there because players can just walk out of the muck where as mobs can easily be manipulated to stay in the muck, but it'd be nice to have it in normal gameplay.

    Tho yeah, a Role Skill version of Hydro Pull would be the best route, I absolutely adore Hydro Pull when Fate Farming because it not only pulls enemies closer, but it will also interrupt their casts in the same way knockback would cancel a player's cast.

    Quote Originally Posted by Avoidy View Post
    The "in need" thing is a lie anyway. I've seen it be all tank in need. I queue as a tank. I sit there for several minutes. Hop over to healer instead. Tank is still in need. Queue as a healer. Instantly pops every time. That whole system is a joke.
    I believe is because there are two issues with the system: A) it doesn't change immediately, and B) if two or more roles are needed, it will take a priority of Tank>Healer>DPS.

    So if nobody is que'd for anything, the game will display Tank despite the fact all 3 roles are "in need", which causes an overflow of Tanks que'ing to take the bonus, and DPS are naturally numerous anyway, which means that Healers will get instapops, then In Need switches to Healer and all Tanks in que get processed, now assume there are some Healers que'd, but no Tanks and DPS... then the game displays Tank again!

    This both makes Tanks extremely likely to be In Need, and DPS extremely unlikely to be, but the bottom line is that due to the trend of In Need causing the target role to overflow, it's a trap and you should actively go against it.
    (2)