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  1. #11
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Hmm, so it's a "feels good" adjustment for RDM, yet nothing changed. (Edit: except barrier/frazzle)
    (0)

  2. #12
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Not sure why they thought the sweetspot damage on DRG's LB needed buffs.

    I do appreciate that small Phantom Rush potency buff, though, because it makes getting 100% to dead LB combos more consistent on roles with higher HP.
    (0)

  3. #13
    Player
    Xylira's Avatar
    Join Date
    Feb 2021
    Posts
    204
    Character
    Xylira Mierqid
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Osmond View Post
    Hmm, so it's a "feels good" adjustment for RDM, yet nothing changed. (Edit: except barrier/frazzle)
    It's a buff, it just doesn't look like it at face value because people are only reading it as 100% changing to 50%.

    Before:
    Cure Potency: 6,000
    Damage Potency: 6,000
    White Shift Effect: Cure potency is increased by 100%
    Black Shift Effect: Damage potency is increased by 100%

    White shift would be a 12,000 cure and 6,000 damage.
    Black shift would be a 6,000 cure and 12,000 damage.

    Now:
    Cure Potency: 8,000
    Damage Potency: 8,000
    White Shift Effect: Cure potency is increased by 50%
    Black Shift Effect: Damage potency is increased by 50%

    White shift is now a 12,000 cure and 8,000 damage.
    Black shift is now a 8,000 cure and 12,000 damage.
    (9)

  4. #14
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    So a melee job now has to be in melee range? The audacity! /s
    (5)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  5. #15
    Player
    Eisi's Avatar
    Join Date
    Feb 2021
    Posts
    572
    Character
    Eiserne Sternschnuppe
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by Xylira View Post
    It's a buff, it just doesn't look like it at face value because people are only reading it as 100% changing to 50%.

    Before:
    Cure Potency: 6,000
    Damage Potency: 6,000
    White Shift Effect: Cure potency is increased by 100%
    Black Shift Effect: Damage potency is increased by 100%

    White shift would be a 12,000 cure and 6,000 damage.
    Black shift would be a 6,000 cure and 12,000 damage.

    Now:
    Cure Potency: 8,000
    Damage Potency: 8,000
    White Shift Effect: Cure potency is increased by 50%
    Black Shift Effect: Damage potency is increased by 50%

    White shift is now a 12,000 cure and 8,000 damage.
    Black shift is now a 8,000 cure and 12,000 damage.
    I didn't even know RDM LB did both, I thought it was dependent on the current target. Maybe the German description sucks or I was lexically challenged. Thank u!
    (1)

  6. #16
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Xylira View Post
    It's a buff, it just doesn't look like it at face value because people are only reading it as 100% changing to 50%.

    Before:
    Cure Potency: 6,000
    Damage Potency: 6,000
    White Shift Effect: Cure potency is increased by 100%
    Black Shift Effect: Damage potency is increased by 100%

    White shift would be a 12,000 cure and 6,000 damage.
    Black shift would be a 6,000 cure and 12,000 damage.

    Now:
    Cure Potency: 8,000
    Damage Potency: 8,000
    White Shift Effect: Cure potency is increased by 50%
    Black Shift Effect: Damage potency is increased by 50%

    White shift is now a 12,000 cure and 8,000 damage.
    Black shift is now a 8,000 cure and 12,000 damage.
    Math is hard.
    (1)

  7. #17
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Xylira View Post
    It's a buff, it just doesn't look like it at face value because people are only reading it as 100% changing to 50%.

    Before:
    Cure Potency: 6,000
    Damage Potency: 6,000
    White Shift Effect: Cure potency is increased by 100%
    Black Shift Effect: Damage potency is increased by 100%

    White shift would be a 12,000 cure and 6,000 damage.
    Black shift would be a 6,000 cure and 12,000 damage.

    Now:
    Cure Potency: 8,000
    Damage Potency: 8,000
    White Shift Effect: Cure potency is increased by 50%
    Black Shift Effect: Damage potency is increased by 50%

    White shift is now a 12,000 cure and 8,000 damage.
    Black shift is now a 8,000 cure and 12,000 damage.
    I know, it's I still stand by what I said, "it FEEEEEEEEEEEEEEEELS good, but nothing changed." I'm looking at it months down the line. (Edit: I'm going by what the devs said about RDM participation rate, WHY no one is playing this job and hoping this slight buff would bring ppl back in this job. Most likely no...)
    (0)

  8. #18
    Player
    Novani's Avatar
    Join Date
    Oct 2019
    Location
    Ul'dah
    Posts
    59
    Character
    Serani Melikai
    World
    Malboro
    Main Class
    White Mage Lv 100
    I am genuinely confused why that meme thinks Ninja is dead, a literal five yalm distance change from its already high distance is literally nothing, you have pretty much still have all the same advantages from the previous patch cycle. Only thing really hindered by it is the gap closer, and that's only because it still requires ground selection to use so might be a little janky. Overall a lot of classes were minimally buffed, or in the case of Dragoon given more incentive for synergizing with other classes, like the Dark Knight. Paladins on the other hand ain't too happy this round, wouldn't be surprised if we see less of them advancing pushes.

    Overall, pretty disappointing patch notes, but we'll see how things play out.
    (0)

  9. #19
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Novani View Post
    I am genuinely confused why that meme thinks Ninja is dead, a literal five yalm distance change from its already high distance is literally nothing, you have pretty much still have all the same advantages from the previous patch cycle. Only thing really hindered by it is the gap closer, and that's only because it still requires ground selection to use so might be a little janky. Overall a lot of classes were minimally buffed, or in the case of Dragoon given more incentive for synergizing with other classes, like the Dark Knight. Paladins on the other hand ain't too happy this round, wouldn't be surprised if we see less of them advancing pushes.

    Overall, pretty disappointing patch notes, but we'll see how things play out.
    ninja aint dead, its just harder to harass backliners now.
    (2)

  10. #20
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,177
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Thanks for buffing blackmage, it was sorely needed!!
    (0)

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