Hmm, so it's a "feels good" adjustment for RDM, yet nothing changed. (Edit: except barrier/frazzle)
Hmm, so it's a "feels good" adjustment for RDM, yet nothing changed. (Edit: except barrier/frazzle)
Not sure why they thought the sweetspot damage on DRG's LB needed buffs.
I do appreciate that small Phantom Rush potency buff, though, because it makes getting 100% to dead LB combos more consistent on roles with higher HP.
It's a buff, it just doesn't look like it at face value because people are only reading it as 100% changing to 50%.
Before:
Cure Potency: 6,000
Damage Potency: 6,000
White Shift Effect: Cure potency is increased by 100%
Black Shift Effect: Damage potency is increased by 100%
White shift would be a 12,000 cure and 6,000 damage.
Black shift would be a 6,000 cure and 12,000 damage.
Now:
Cure Potency: 8,000
Damage Potency: 8,000
White Shift Effect: Cure potency is increased by 50%
Black Shift Effect: Damage potency is increased by 50%
White shift is now a 12,000 cure and 8,000 damage.
Black shift is now a 8,000 cure and 12,000 damage.
So a melee job now has to be in melee range? The audacity! /s
Will put you on ignore if you can't form a logical argument but argue nonetheless
I didn't even know RDM LB did both, I thought it was dependent on the current target. Maybe the German description sucks or I was lexically challenged. Thank u!It's a buff, it just doesn't look like it at face value because people are only reading it as 100% changing to 50%.
Before:
Cure Potency: 6,000
Damage Potency: 6,000
White Shift Effect: Cure potency is increased by 100%
Black Shift Effect: Damage potency is increased by 100%
White shift would be a 12,000 cure and 6,000 damage.
Black shift would be a 6,000 cure and 12,000 damage.
Now:
Cure Potency: 8,000
Damage Potency: 8,000
White Shift Effect: Cure potency is increased by 50%
Black Shift Effect: Damage potency is increased by 50%
White shift is now a 12,000 cure and 8,000 damage.
Black shift is now a 8,000 cure and 12,000 damage.
Math is hard.It's a buff, it just doesn't look like it at face value because people are only reading it as 100% changing to 50%.
Before:
Cure Potency: 6,000
Damage Potency: 6,000
White Shift Effect: Cure potency is increased by 100%
Black Shift Effect: Damage potency is increased by 100%
White shift would be a 12,000 cure and 6,000 damage.
Black shift would be a 6,000 cure and 12,000 damage.
Now:
Cure Potency: 8,000
Damage Potency: 8,000
White Shift Effect: Cure potency is increased by 50%
Black Shift Effect: Damage potency is increased by 50%
White shift is now a 12,000 cure and 8,000 damage.
Black shift is now a 8,000 cure and 12,000 damage.![]()
I know, it's I still stand by what I said, "it FEEEEEEEEEEEEEEEELS good, but nothing changed." I'm looking at it months down the line. (Edit: I'm going by what the devs said about RDM participation rate, WHY no one is playing this job and hoping this slight buff would bring ppl back in this job. Most likely no...)It's a buff, it just doesn't look like it at face value because people are only reading it as 100% changing to 50%.
Before:
Cure Potency: 6,000
Damage Potency: 6,000
White Shift Effect: Cure potency is increased by 100%
Black Shift Effect: Damage potency is increased by 100%
White shift would be a 12,000 cure and 6,000 damage.
Black shift would be a 6,000 cure and 12,000 damage.
Now:
Cure Potency: 8,000
Damage Potency: 8,000
White Shift Effect: Cure potency is increased by 50%
Black Shift Effect: Damage potency is increased by 50%
White shift is now a 12,000 cure and 8,000 damage.
Black shift is now a 8,000 cure and 12,000 damage.
I am genuinely confused why that meme thinks Ninja is dead, a literal five yalm distance change from its already high distance is literally nothing, you have pretty much still have all the same advantages from the previous patch cycle. Only thing really hindered by it is the gap closer, and that's only because it still requires ground selection to use so might be a little janky. Overall a lot of classes were minimally buffed, or in the case of Dragoon given more incentive for synergizing with other classes, like the Dark Knight. Paladins on the other hand ain't too happy this round, wouldn't be surprised if we see less of them advancing pushes.
Overall, pretty disappointing patch notes, but we'll see how things play out.
ninja aint dead, its just harder to harass backliners now.I am genuinely confused why that meme thinks Ninja is dead, a literal five yalm distance change from its already high distance is literally nothing, you have pretty much still have all the same advantages from the previous patch cycle. Only thing really hindered by it is the gap closer, and that's only because it still requires ground selection to use so might be a little janky. Overall a lot of classes were minimally buffed, or in the case of Dragoon given more incentive for synergizing with other classes, like the Dark Knight. Paladins on the other hand ain't too happy this round, wouldn't be surprised if we see less of them advancing pushes.
Overall, pretty disappointing patch notes, but we'll see how things play out.
Thanks for buffing blackmage, it was sorely needed!!
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