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  1. #1
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Hmm, so it's a "feels good" adjustment for RDM, yet nothing changed. (Edit: except barrier/frazzle)
    (0)

  2. #2
    Player
    Xylira's Avatar
    Join Date
    Feb 2021
    Posts
    204
    Character
    Xylira Mierqid
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Osmond View Post
    Hmm, so it's a "feels good" adjustment for RDM, yet nothing changed. (Edit: except barrier/frazzle)
    It's a buff, it just doesn't look like it at face value because people are only reading it as 100% changing to 50%.

    Before:
    Cure Potency: 6,000
    Damage Potency: 6,000
    White Shift Effect: Cure potency is increased by 100%
    Black Shift Effect: Damage potency is increased by 100%

    White shift would be a 12,000 cure and 6,000 damage.
    Black shift would be a 6,000 cure and 12,000 damage.

    Now:
    Cure Potency: 8,000
    Damage Potency: 8,000
    White Shift Effect: Cure potency is increased by 50%
    Black Shift Effect: Damage potency is increased by 50%

    White shift is now a 12,000 cure and 8,000 damage.
    Black shift is now a 8,000 cure and 12,000 damage.
    (9)

  3. #3
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,625
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Xylira View Post
    It's a buff, it just doesn't look like it at face value because people are only reading it as 100% changing to 50%.

    Before:
    Cure Potency: 6,000
    Damage Potency: 6,000
    White Shift Effect: Cure potency is increased by 100%
    Black Shift Effect: Damage potency is increased by 100%

    White shift would be a 12,000 cure and 6,000 damage.
    Black shift would be a 6,000 cure and 12,000 damage.

    Now:
    Cure Potency: 8,000
    Damage Potency: 8,000
    White Shift Effect: Cure potency is increased by 50%
    Black Shift Effect: Damage potency is increased by 50%

    White shift is now a 12,000 cure and 8,000 damage.
    Black shift is now a 8,000 cure and 12,000 damage.
    Math is hard.
    (1)

  4. #4
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Xylira View Post
    It's a buff, it just doesn't look like it at face value because people are only reading it as 100% changing to 50%.

    Before:
    Cure Potency: 6,000
    Damage Potency: 6,000
    White Shift Effect: Cure potency is increased by 100%
    Black Shift Effect: Damage potency is increased by 100%

    White shift would be a 12,000 cure and 6,000 damage.
    Black shift would be a 6,000 cure and 12,000 damage.

    Now:
    Cure Potency: 8,000
    Damage Potency: 8,000
    White Shift Effect: Cure potency is increased by 50%
    Black Shift Effect: Damage potency is increased by 50%

    White shift is now a 12,000 cure and 8,000 damage.
    Black shift is now a 8,000 cure and 12,000 damage.
    I know, it's I still stand by what I said, "it FEEEEEEEEEEEEEEEELS good, but nothing changed." I'm looking at it months down the line. (Edit: I'm going by what the devs said about RDM participation rate, WHY no one is playing this job and hoping this slight buff would bring ppl back in this job. Most likely no...)
    (0)