Quote Originally Posted by Deceptus View Post
Healer fixes aren't so simple because they've been going on longer and their issues are core role mechanic issues.
Yeh, and unlike LD, the more they double down on the healer design they currently have (adding more and more redundant healing actions every expansion like Aquaveil or Lilybell), the harder it will be to 'undo' it to get it all sorted out. We already get hit with 'oh we cant have more damage skills because it'd be too much button bloat'. Well, we wouldn't have button bloat if we didn't have 17 healing skills when 10-12 well-designed skills would be enough to handle everything. Like, AST has 3 skills that are 'heal for 600-720p of healing witha 1min CD', slightly different in how they do it (CO, CU, Star) but they're all the same end result really, do we actually need all three? If we deleted the stupid bubble, and gave Star a second charge instead, does that actually affect AST's healing at all? Outside of 'AST loses it's 10% mit' (which just puts it on parity with WHM), I doubt it will make AST 'literally unplayable cant heal for shit'. Or merging lower level GCD heals, that should have happened in SB along with them merging Stone 1/2/3/4 as one upgrading button