For me, it reminds me of the double checkbox for delivering HQ items to Leve Quests and Grand Company. Glad it got removed as soon as it went live.
What are inventory issues :/ ??
Last edited by CelestiCer; 04-03-2023 at 07:07 PM.
Nah that's a "It's 2024, you'd think they'd have this stuff by now..." thread.While we're at it: make all mounts and minions key items that require you go to a specific npc that allows you to trade them. Add in a search feature for ease of access too. And a damn bestiary so we don't have to visit x site to remember which mob drops what. And ffs let us pick and choose what we get from mobs like fisher allows you to pick and choose which fish you do not want by dropping it in some kind of bag/on the ground. We already have coffers and the interface for gathering, surely it can't be hard to do the same for mob drops???????
The warning comes up three times before you run out of space (I think it has sound too but I could be wrong). It would have come up before the end of that fate.
The game also constantly displays the inventory status as a color coded grid on your screen and you can always see the used/unused slots save during cutscenes without even opening your inventory. You can see it fill as you go…
How many more visual queues do you want?
Last edited by Toutatis; 04-03-2023 at 09:09 PM.
Imagine, having a full inventory, in a hunt party and a window keeps popping up asking “would you like to discard something to keep generic monster drop?”
No thanks. Current system is fine
It's 2023, you'd think they'd should have learned to use their brain by now...
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Don't look back, that's not the way you're going.
This is the real topic that should be discussed. More items should be placed in the Key Items pocket than there are. Much like the beast tribe tokens, Savage books, extreme totems, 24 man raid coins, all these things should be in the currency tab not the player inventory. Honestly, I think it's a topic worth creating it's own thread for.
Last edited by Remish; 04-03-2023 at 08:57 PM.
It is absolutely ridiculous the vast amount of "currencies" that don't go into the currency tab.
If an item can't be put on the MB, and is the requirement of an exchange with an NPC it should go into the quest items tab or the currency tab.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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