Just rename it. It isn't "expert" level anyway. That should remove the expectation some have.


Just rename it. It isn't "expert" level anyway. That should remove the expectation some have.




I think that it's fitting enough because big pulls are much more likely in this roulette where people are capping weekly tomestones than the other roulettes where you find a lot of new players and nervous tanks.
But the names for a lot of things are strange, such as hard mode trials that aren't hard, hard mode dungeons that aren't hard, and expert roulettes that contain normal dungeons. The only thing that has helped hard mode dungeons is SE going back and adding better telegraphs to MSQ dungeons and leaving out the hard modes, so that they remain without a lot of the telegraphs that began to exist in expansions amd that compared to MSQ dungeons they don't explain things quite as much. But since their sync isn't tight they are still not much threat.
the problem is there 2 dungeons there one of witch there for 8 month +. 8 MONTH +. 8. close to a FULL YEAR.
how its and ok thing what so ever.
the alternatives are playing older dungeons where you just don't have all the skill you supposed to have.




What gives you the impression that 'expert' means more difficult? The game has had four expansions now, so when has expert ever brought with them an increased difficulty level?
What you have is a false expectation and taking a word out of context in order to facilitate that mental process. If dungeons were labeled 'extreme' or 'savage' then you would have a basis for your arguments.
in the 2.x days up to 2.5 i thinkWhat gives you the impression that 'expert' means more difficult? The game has had four expansions now, so when has expert ever brought with them an increased difficulty level?
What you have is a false expectation and taking a word out of context in order to facilitate that mental process. If dungeons were labeled 'extreme' or 'savage' then you would have a basis for your arguments.
Well, at one point in time we got hard mode dungeons and they were tied to the roulette. The name was just never really changed.What gives you the impression that 'expert' means more difficult? The game has had four expansions now, so when has expert ever brought with them an increased difficulty level?
What you have is a false expectation and taking a word out of context in order to facilitate that mental process. If dungeons were labeled 'extreme' or 'savage' then you would have a basis for your arguments.




There was never anything hard about the HM dungeons in comparison to capped dungeons without the HM tag. Technically, it was abandoned completely once the decision was made to stop reusing the names of previously named instances. Hence, the reason for it to be dropped entirely.
Last edited by Gemina; 03-31-2023 at 05:36 AM.
Uh... you didn't play them at time of current content did you? They weren't extreme or savage difficulty, but the damage output and mechanics were ramped up.There was never anything hard about the HM dungeons in comparison to capped dungeons without the HM tag. Technically, it was abandoned completely once the decision was made to stop reusing the names of previously named instances. Hence, the reason for it to be dropped entirely.
The only reason they were called hard dungeons is because they were harder than the initial dungeon stat wise. They were balanced the same as every other dungeon released at the time.
Some Players literally was crying to the point yoshi made any thing after 2.4 way to easy
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