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  1. #21
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    510
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    I think adding 90 trials, or at least the lasted two to expert would be nice. You basicially never see them again after doing msq. I have gotten hair lady twice in trial rolo, but thats it. Shame, because its one of the better trials out there.
    (0)
    Last edited by Gullis; 03-30-2023 at 07:34 PM.

  2. #22
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    989
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    I do like having 2 quick to queue and quick to complete high reward roulettes for more tome opportunities. Tomes are useful for the relic weapons but also to purchase various mats. The high level loot they give is also useful to get GC seals for mats, dark matter, glamours, ventures and minion crates.

    Quote Originally Posted by Deceptus View Post
    Kind of agree with this. I have literally no use for poetics with every job at 90 (outside of prior relic grinds which are poetics sinks massively)
    They are very useful for people doing gardening to buy Grade 3 Thanalan and Shroud topsoil. If one grows things that only take one day to grow like Althyk Lavender or Voidrake, it’s 1200 tomes per garden patch of 8 per day (a large can have 3 so 3600 tomes). Double that for 2 houses (personal and fc).
    (0)
    Last edited by Toutatis; 03-30-2023 at 08:32 PM.

  3. #23
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by UkcsAlias View Post
    Which is a quite pointless restriction, since the only one needed here would be an ilvl allowing you to join the dungeon. The only normal requirement here is having the last dungeon unlocked. Even if everyone is at the minimum ilvl, these dungeons are still easy, as thats what the min ilvl on the dungeon already does.

    The only reason to split off the lvl 90 dungeons is because of lower requirements, and to make it possible for people to enter it even if they havent unlocked all. But outside of that, they could just keep these roulettes the same and simply have all possible lvl 90 dungeons in them.

    But naming it expert is meaningless since there is nothing making it 'expert' (except maybe being at an equal lvl to lvl 50 expert trials). Most of the times these dungeons already end up being trivial in a day as then the mechanics are known. I would like it if expert became a lvl 90 roulette where players are always enforced to play these 90 dungeons at its minimum ilvl, where the normal 90 roulette does not have such restriction (and therefor the 90 roulette also includes the newest dungeons). Sure, the min ilvl wouldnt realy make it too difficult, but at least it does avoid outgearing it.
    You just echoed why I said they are split in the bold. The gap in ilv requirement from the earliest capped dungeon to the latest only widens as the expansion progresses through its patch cycle, and it just becomes necessary to do so. You're buying too much into the 'expert' in Expert Roulettes. The word expert is derived from 'experience or 'experienced'. It does not denote the difficulty of the dungeon. The bosses of leveling dungeons are quite often more difficult than the bosses found in level capped instances. By the time you get to level cap dungeons in any expansion, you definitely should be experienced in running them.

    Expert is also used for content like the Expert crafting recipes. These recipes are only difficult in the sense that you deal with a ton of RNG. However, in order to understand how each of status effects play for or against you requires that you be experienced with crafting. In contrast to your views and the request of the OP, there is actually little reason to lump all lv 90 dungeons together.
    (0)

  4. #24
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Ive been saying this since the change back then, we NEED 2 new Dungeons each patch, if you dont do expert or dont mind doing the same mindless grind day after day its ok, but some ppl like it but go insane after months of Troja... Ive seen the new Dungeon like 10x at max so far...
    (1)

  5. #25
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    After ShB, I was hoping EW would change it up so that they didn't remove dungeons from expert. If tomes are an issue, just increase the uncapped tome rewards (you can cap the capped tomes in just 5 expert roulettes already, so I don't think that needs changing).
    (1)

  6. #26
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Just rename it. It isn't "expert" level anyway. That should remove the expectation some have.
    (0)

  7. #27
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,607
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by dspguy View Post
    Just rename it. It isn't "expert" level anyway. That should remove the expectation some have.
    I think that it's fitting enough because big pulls are much more likely in this roulette where people are capping weekly tomestones than the other roulettes where you find a lot of new players and nervous tanks.

    But the names for a lot of things are strange, such as hard mode trials that aren't hard, hard mode dungeons that aren't hard, and expert roulettes that contain normal dungeons. The only thing that has helped hard mode dungeons is SE going back and adding better telegraphs to MSQ dungeons and leaving out the hard modes, so that they remain without a lot of the telegraphs that began to exist in expansions amd that compared to MSQ dungeons they don't explain things quite as much. But since their sync isn't tight they are still not much threat.
    (0)

  8. #28
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Tint View Post
    Yes only one roulette for level cap dungeons please. And also they all should drop the same amount of tomestones. It's annoying to get less tomes because you got an older dungeon in the roulette. They are all item level synched and therefore they all have the same difficulty and should grant the same rewards. And if you want to farm tomestones without doing a roulette you are locked into the same two dungeons again.
    I believe they split the cap dungeons into different roulette is because of ilvl requirements. They don't want new players being locked out of stuff.
    (0)

  9. #29
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Toutatis View Post
    I do like having 2 quick to queue and quick to complete high reward roulettes for more tome opportunities. Tomes are useful for the relic weapons but also to purchase various mats. The high level loot they give is also useful to get GC seals for mats, dark matter, glamours, ventures and minion crates.


    They are very useful for people doing gardening to buy Grade 3 Thanalan and Shroud topsoil. If one grows things that only take one day to grow like Althyk Lavender or Voidrake, it’s 1200 tomes per garden patch of 8 per day (a large can have 3 so 3600 tomes). Double that for 2 houses (personal and fc).
    so what you say is you hate to play the game so much you don't want more things just go in and out as fast as humanly possible?
    (0)

  10. #30
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by dspguy View Post
    Just rename it. It isn't "expert" level anyway. That should remove the expectation some have.
    the problem is there 2 dungeons there one of witch there for 8 month +. 8 MONTH +. 8. close to a FULL YEAR.
    how its and ok thing what so ever.
    the alternatives are playing older dungeons where you just don't have all the skill you supposed to have.
    (0)

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