I think adding 90 trials, or at least the lasted two to expert would be nice. You basicially never see them again after doing msq. I have gotten hair lady twice in trial rolo, but thats it. Shame, because its one of the better trials out there.
I think adding 90 trials, or at least the lasted two to expert would be nice. You basicially never see them again after doing msq. I have gotten hair lady twice in trial rolo, but thats it. Shame, because its one of the better trials out there.
Last edited by Gullis; 03-30-2023 at 07:34 PM.
I do like having 2 quick to queue and quick to complete high reward roulettes for more tome opportunities. Tomes are useful for the relic weapons but also to purchase various mats. The high level loot they give is also useful to get GC seals for mats, dark matter, glamours, ventures and minion crates.
They are very useful for people doing gardening to buy Grade 3 Thanalan and Shroud topsoil. If one grows things that only take one day to grow like Althyk Lavender or Voidrake, it’s 1200 tomes per garden patch of 8 per day (a large can have 3 so 3600 tomes). Double that for 2 houses (personal and fc).
Last edited by Toutatis; 03-30-2023 at 08:32 PM.
You just echoed why I said they are split in the bold. The gap in ilv requirement from the earliest capped dungeon to the latest only widens as the expansion progresses through its patch cycle, and it just becomes necessary to do so. You're buying too much into the 'expert' in Expert Roulettes. The word expert is derived from 'experience or 'experienced'. It does not denote the difficulty of the dungeon. The bosses of leveling dungeons are quite often more difficult than the bosses found in level capped instances. By the time you get to level cap dungeons in any expansion, you definitely should be experienced in running them.Which is a quite pointless restriction, since the only one needed here would be an ilvl allowing you to join the dungeon. The only normal requirement here is having the last dungeon unlocked. Even if everyone is at the minimum ilvl, these dungeons are still easy, as thats what the min ilvl on the dungeon already does.
The only reason to split off the lvl 90 dungeons is because of lower requirements, and to make it possible for people to enter it even if they havent unlocked all. But outside of that, they could just keep these roulettes the same and simply have all possible lvl 90 dungeons in them.
But naming it expert is meaningless since there is nothing making it 'expert' (except maybe being at an equal lvl to lvl 50 expert trials). Most of the times these dungeons already end up being trivial in a day as then the mechanics are known. I would like it if expert became a lvl 90 roulette where players are always enforced to play these 90 dungeons at its minimum ilvl, where the normal 90 roulette does not have such restriction (and therefor the 90 roulette also includes the newest dungeons). Sure, the min ilvl wouldnt realy make it too difficult, but at least it does avoid outgearing it.
Expert is also used for content like the Expert crafting recipes. These recipes are only difficult in the sense that you deal with a ton of RNG. However, in order to understand how each of status effects play for or against you requires that you be experienced with crafting. In contrast to your views and the request of the OP, there is actually little reason to lump all lv 90 dungeons together.
Ive been saying this since the change back then, we NEED 2 new Dungeons each patch, if you dont do expert or dont mind doing the same mindless grind day after day its ok, but some ppl like it but go insane after months of Troja... Ive seen the new Dungeon like 10x at max so far...
After ShB, I was hoping EW would change it up so that they didn't remove dungeons from expert. If tomes are an issue, just increase the uncapped tome rewards (you can cap the capped tomes in just 5 expert roulettes already, so I don't think that needs changing).
Just rename it. It isn't "expert" level anyway. That should remove the expectation some have.
I think that it's fitting enough because big pulls are much more likely in this roulette where people are capping weekly tomestones than the other roulettes where you find a lot of new players and nervous tanks.
But the names for a lot of things are strange, such as hard mode trials that aren't hard, hard mode dungeons that aren't hard, and expert roulettes that contain normal dungeons. The only thing that has helped hard mode dungeons is SE going back and adding better telegraphs to MSQ dungeons and leaving out the hard modes, so that they remain without a lot of the telegraphs that began to exist in expansions amd that compared to MSQ dungeons they don't explain things quite as much. But since their sync isn't tight they are still not much threat.
I believe they split the cap dungeons into different roulette is because of ilvl requirements. They don't want new players being locked out of stuff.Yes only one roulette for level cap dungeons please. And also they all should drop the same amount of tomestones. It's annoying to get less tomes because you got an older dungeon in the roulette. They are all item level synched and therefore they all have the same difficulty and should grant the same rewards. And if you want to farm tomestones without doing a roulette you are locked into the same two dungeons again.
so what you say is you hate to play the game so much you don't want more things just go in and out as fast as humanly possible?I do like having 2 quick to queue and quick to complete high reward roulettes for more tome opportunities. Tomes are useful for the relic weapons but also to purchase various mats. The high level loot they give is also useful to get GC seals for mats, dark matter, glamours, ventures and minion crates.
They are very useful for people doing gardening to buy Grade 3 Thanalan and Shroud topsoil. If one grows things that only take one day to grow like Althyk Lavender or Voidrake, it’s 1200 tomes per garden patch of 8 per day (a large can have 3 so 3600 tomes). Double that for 2 houses (personal and fc).
the problem is there 2 dungeons there one of witch there for 8 month +. 8 MONTH +. 8. close to a FULL YEAR.
how its and ok thing what so ever.
the alternatives are playing older dungeons where you just don't have all the skill you supposed to have.
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