Quote Originally Posted by Nicola_Kunu View Post
I was sadly part of that experience when the cutscenes were skippable back in 2017 - Bosses would be killed in the middle of the cutscene I wanted to watch and I wouldn't get to actually *play* the content. I can see via my achievements that I basically took a 2 week break after that miserable experience (Mapping the Realm: Praetorium).



I remember I was absolutely miserable after being told to go watch the cutscenes at the inn. I didn't want to do that as that divorces me from the fights that connect each cutscene.

Whilst I came back, Devs don't want players to quit the game after a negative experience with their game - especially a game that has a subscription model.

I also didn't know what Party Finder was back then (because I hadn't done any content that required Party Finder before, and PF is one of several dozen interaction-heavy menus in this game). There was no way before going into the dungeon beforehand that that would have been better.

Looking back, do I understand why people skipped cutscenes in Duty Finder? Of course, the dungeon was like 40+ minutes with cutscenes, 10-15 minutes if you skip everything, and I don't recall if there was any added loot bonus to the MSQ dungeons like Prae.

Some part of the design had to change.

I am happy that MSQ roulette exists in its current form so new players do not have the same awful experience I had.
I am not happy. There's a reason people complained rewatching a 20minute movie THAT THEY HAVE ALREADY seen. There are alternatives. Put it on solo duty.