Honestly for the people who say Sage is fine and that toxikon should be damage neutral

-Sage is the "dps" healer yet its rotation is the same as the other 3 spamming one button for almost every gcd, there is no diferentiation and that is far below what should be considered acceptable when games with healers that barely deal damage have more involved rotations, that is not "fine".

-Damage neutral toxikon (by damage increase) with the current healer design is a bad idea. Currently the only skill ceiling Sage has is how little gcd's they use to heal and how they move, this encourages being knowledgeable about their cds and the extent they can use it, an increase to toxikon damage would remove the job from that little ceiling as it woudn't matter what they do (gcd or cooldown planning) all would be neutral and wouldn't encourage job or fight knowledge and this without going into how it would impact its aoe cause it would make dyskrasia obsolete unless this action is buffed too and that would lead to an adjustment of every healer aoe capabilities.

-Increase on Phlegma range is a semi bad idea, range is usually big enough for most boss arenas but the shorter range plays a bigger role than it seems, Sage lacks any disjointed heal so in order to heal effectively it needs to be closer to the boss, phlegma acts as a way to lure sages into that optimal healing range and also as a guide to know how far some party members may be (If party member is 2xphlegma range or closer they'll get healed)

-Its healing kit needs differentiation and not being basically selfish Sch2.0 but slightly better for multihits and worse for big hits

The job is far from fine, as it is right now is one of the most soulless jobs this game ever released