Quote Originally Posted by Sebazy View Post
Gating or a lack of, you weren't always hard limited to 2 packs of mobs pre pull.
Which has been caused by a side issue: Lack of damage from mobs.

If mobs would deal significantly more damage, it can deter a tank from pulling more, knowing that if he does it anyway, its a wipe. Sure, with proper coordination, then tank and healer might still find ways to w2w. But the moment this isnt default, it shows a lot better balance. And this is why having more packs is welcome: it makes the pulling part less static (as many tanks by default will pull 2 packs). Just imagine 5 packs where the 3rd and 4th are very hard hitting. The tank can decide to go for many patterns (1+2,3+4,5 or 1+2+3,4+5 or 1+2,3,4+5), and this freedom also creates variety. But this only works if the enemies do enough damage. Otherwise even if its 5 packs, they will all still be pulled at once. And if this works, gating isnt needed because the gating is already applied by the risk of wipes.