It just baffles me how (veteran) people are only worried about how it affects THEM, when the entire point of the MSQ roulette (roulettes in general, to be sure, but especially MSQR) is to support players who don't have a friend group or whatever to play through the game with them... And then they're mad at the AUDACITY of these filthy new players maybe actually caring enough about the story to wanna watch the cutscenes?

I dunno who needs to hear this, but 9 times out of 10, maybe 10/10 (idk if the matchmaking will just select a random dungeon 4 players queued up have unlocked if all 4 pick roulette without someone in need?), ANY roulette is essentially you signing up, sight unseen, for a party leader-to-be who has queued up for a specific dungeon - first clear, rerunning it manually for exp or relics or whatever else, etc. With that in mind, you're there at the behest of/in support of the person who picked the duty. Are they a new player who really wants to watch the cutscenes and go read all the lore interactables? Well, it's their party (literally) so you support them doing so. And if you're not comfortable with these pace-slowing behaviors, don't queue up for roulettes.

The bonuses exist PRECISELY BECAUSE they are incentivizing you, the experienced player with plenty of other stuff you could do, to spend your time instead helping someone do a specific duty. If these rewards didn't exist, then experienced players running less-than-endgame content would fall off a cliff, in turn locking many newbies out of progression through the game. Very much a "screw you, I got mine" mentality that would have adverse effects on the incoming population of the game.