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  1. #11
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    We had one. Rhitatyn. But it was so hard they had to take it out of the game and make it an easy solo instance instead.
    (2)

  2. #12
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    473
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    I cant wait for limsa ulti
    (1)

  3. #13
    Player
    Mcg55ss's Avatar
    Join Date
    Nov 2022
    Posts
    466
    Character
    Sirk Raven
    World
    Maduin
    Main Class
    Gunbreaker Lv 93
    Quote Originally Posted by SeiyaSoiya View Post
    2. Excessive RNG to prevent addon usage (won't work)
    I only need this. Excessive RNG is what WoW and it doesn't prevent addon usage it actually encourages and at some fights requires it. So this point would be completely incorrect. Now if you want to say do something like ads anticheat that only scans when entering Savage and ultimate, or copy what blizzard just did to hide some of the crucial parts of their API which prevent some add-ons from working now or seeing mechanics therefore making add-ons less reliable in raid encounters that probably would happen.
    (1)

  4. #14
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    An invisible debuff you have no way of knowing is there until it spontaneously kills you in the final phase, causing you and your team to waste a massive amount of time when you should've just wiped it and start over.
    (1)

  5. #15
    Player
    SerMicha's Avatar
    Join Date
    Oct 2022
    Posts
    39
    Character
    Ser Micha
    World
    Malboro
    Main Class
    White Mage Lv 90
    Phase 1: One singular circle AOE appears under a random player every 10s.

    Phase 2: Hot/Cold Debuffs - if you have cold debuff, stand on hot side of room. If you have hot debuff, stand on cold side of room. that's it

    Phase 3: One player gets a stack marker, another player gets a donut marker. This might cause trouble for the average group, but with enough practice can be solved.

    Phase 4: Every now and then, the boss will cast "Left Cleave" or "Right Cleave", cleaving that half of the room relative to the boss. This is the first truly walling mechanic of the fight.

    Phase 5: Trios. Boss is untargetable during each
    Trio 1: Circle AOES appear under every player 3 times, everyone has to move out of their circles.
    Trio 2: 4 players get hot debuff, 4 players get cold debuff, and one player from each temperature gets a stack marker.
    Trio 3: All 8 players get a donut AOE debuff that explodes at different times (10s debuff, 13s, 16s, etc). Throughout the trio, there will be (very slow) half room cleaves. This is the second wall of the fight.

    Phase 6: To stay consistent with the other ultimates, this phase will be the victory lap. There will be a 2 minute cutscene to make sure everyone has their cooldowns up. Upon regaining control, the party is given two debuffs that will be discussed later.
    The boss alternates between casting a no-swap tankbuster (don't want it to be too hard) and a raidwide that doesn't hurt too much because healers need to focus on their rotations.

    As the final mechanic, each players health is reduced to a single digit number 1-7, and the party receives a prompt demanding that each player makes their health a prime number via standing in one of four circles on the ground representing the numbers 1-4. Standing in a circle adds that number to your health (i.e. if your HP is 5 and you stand in 3, you will end up with 8). If you fail, you die, but the people who did it right live so no one cares. We were concerned that players might not be satisfied with the variety of mechanic types in this ultimate, so we created a brand new one for players to figure out.

    For the enrage, the boss stands still and casts. This is where the two debuffs come into play: the first restricts LB usage until the boss is at 0.2% health, while the second wipes the party if Melee LB is not used before the boss dies. This is to add a bit of the average FFXIV dungeon boss experience to the ultimate.

    Please look forward to patch 7.11.

    (this was funny when i started typing it but i had to redo it so many times that i lost the humor)
    (5)

  6. #16
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SeiyaSoiya View Post
    What are some of the bad design choices in a raid encounter only people who never raided or done an ultimate could come up with?

    If non raiders were tasked with creating an ultimate encounter, here's some of my predictions as to how it would be like

    1. DPS checks that are only possible theoretically
    2. Excessive RNG to prevent addon usage (won't work)
    3. Gimmicks as the main source of difficulty, i.e. things people will figure out the solution quickly
    4. a "gotcha" mechanic at the end of phases designed to get you killed just to fuck with the player
    5. playstation exaflares
    6. Insanely difficult final phase
    7. weapons that are extremely ugly
    8. passive aggressive legend title name and achievement name
    Cleared all of the ultimates and I really want an insanely difficult final phase
    (1)

  7. #17
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    A raid where we are all have the power of Manderville man ... or maybe a raid where we fight Godbert and Julyan? I'm not sure about all the other metric, but I'm pretty sure it will be fun ...
    (0)

  8. #18
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Have a normal Enrage that goes off if you take too long to kill it...

    But also have it Enrage and wipe the party if they DPS it too fast... >.>
    (0)

  9. #19
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,803
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    If I did one the boss would be named L&D. Where its first debuff against all players would be severe lag and when don't kill it fast enough it enrages and causes all players to disconnect.
    (0)

  10. #20
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SeiyaSoiya View Post
    7. weapons that are extremely ugly
    I thought you said non-raiders not Square.
    (1)

  11. 03-24-2023 02:51 PM

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