Cause adding deranks killed ranking wither or not people felt it needed to be there.


Cause adding deranks killed ranking wither or not people felt it needed to be there.



Ah yes, the deranking. Which existed for twenty seasons and got shelved for two seasons, only to be reintroduced because skating yourself as a corpse into crystal turns out to be rather unhealthy for that rank and keeping lower end skill queues like bronze and silver running.
It absolutely had nothing to do with the fact they reused he exact same reward for five seasons in a row which is just a bunch of mediocre repeating portrait elements and excess casual currency Trophy crystals.
Let's stop pretending, come on...


Well if we want to stop pretending, it was only the same maybe 500 people playing ranked in Feast anyway. You can look at most top 100 leaderboards and see the exact same people reappear over and over and over. Some of those people even have their alts in there and on multiple data centers! It was never popular with or without alternating rewards. And that's the reality of it.Ah yes, the deranking. Which existed for twenty seasons and got shelved for two seasons, only to be reintroduced because skating yourself as a corpse into crystal turns out to be rather unhealthy for that rank and keeping lower end skill queues like bronze and silver running.
It absolutely had nothing to do with the fact they reused he exact same reward for five seasons in a row which is just a bunch of mediocre repeating portrait elements and excess casual currency Trophy crystals.
Let's stop pretending, come on...



It was the same reality over and over because the incentive for individual skill tiers (Diamond down to Bronze) was paltry Wolf Collars which you needed ten for a single weapon and that was the end of it.Well if we want to stop pretending, it was only the same maybe 500 people playing ranked in Feast anyway. You can look at most top 100 leaderboards and see the exact same people reappear over and over and over. Some of those people even have their alts in there and on multiple data centers! It was never popular with or without alternating rewards. And that's the reality of it.
It also was the same reality over and over because because Feast while leaning on the classic trinity roles was stuck with enforced roles of which some were boring or staright up too stressful for many, leading to queue deficits both in late-season Ranked and Training Mode as a whole.
Like I don't understand how noone seem to or wants to understand that success of ranked depends on more than one variable at a time.
EDIT: Like there are multiple checkboxes a good ranked mode needs to fill out.
1.) Is the mode restricted in matchmaking and if, does it have tools do deal with imbalances?
2.) Is the mode easy to access and pick up?
3.) Is the Ranked Mode fundamentally similar to an Unranked mode, therefore learnable outside?
4.) Does the mode offer incentive corresponding to the time investment and/or exclusive to the mode, available to a large group of players?
5.) Does the mode support higher ranks with additional sought-after incentive to ensure that competition in the top ranks remain fierce for competitive integrity?
Last edited by Reinhardt_Azureheim; 03-23-2023 at 09:11 PM. Reason: addendum near the end
this is funny considering in another thread i pretty much said something to the effect of "the top 100 are usually gaming the system somehow".Well if we want to stop pretending, it was only the same maybe 500 people playing ranked in Feast anyway. You can look at most top 100 leaderboards and see the exact same people reappear over and over and over. Some of those people even have their alts in there and on multiple data centers! It was never popular with or without alternating rewards. And that's the reality of it.
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