Not a fan of their Limit Break, either. Especially if you can intimidate enemies when fighting at chokepoints by activating Chiten to trigger Kuzushi. You don't even need to have the Limit Break ready, for that debuff alone makes people retreat out of fear getting one-shotted.
That's kind of the point of an LB... Its the same concept as ults in overwatch. You use them at chokepoints to force the team to back off. The skill is knowing when and how to counter them. Yes, I understand in FL's its a bit more nuanced as you have to look for animations, but FL is not the general focus for balance designs and honestly that could be easily remedied by adding the LB bar under the health bars of enemies.Not a fan of their Limit Break, either. Especially if you can intimidate enemies when fighting at chokepoints by activating Chiten to trigger Kuzushi. You don't even need to have the Limit Break ready, for that debuff alone makes people retreat out of fear getting one-shotted.
As someone said earler:That's kind of the point of an LB... Its the same concept as ults in overwatch. You use them at chokepoints to force the team to back off. The skill is knowing when and how to counter them. Yes, I understand in FL's its a bit more nuanced as you have to look for animations, but FL is not the general focus for balance designs and honestly that could be easily remedied by adding the LB bar under the health bars of enemies.
And Overwatch has mechanics to endure a very-high damage Ult via Shields, Barriers and and Overhealth since the damage is flat, whereas SAM's Ult is guaranteed to hit 100% of the target's HP with Kuzushi.
Valence point is a non-issue because anyone with a brain wont put themselves in that position to begin with. I can't remember the last time I've even been killed by a SAM LB because I don't dive deep into a zerg as that is just suicide.
Enjoy noncontributing in teamfights and ending with less damage than BRD.
I'll be perfectly honest and admit that both sides are grossly exaggerating the issue in making it a binary "not a problem / 100% a problem", and I've been part of the latter. However I'll never back down from my position that some AoE heavy jobs literally cannot perform well for what they've been designed to do when there is samurais running amok in enemy blobs all the time, especially BLM, SMN, SCH to name a few.
Even salted earth DRK tbh, but I'm not gonna shed a tear for those since SAM at least there can prove to be a counter to that.
What goalpost?cf the reply from Efidan above. That's rich.
Also I don't know how it's on your datacenter, but in the FLs I play there is always a good amount of Samurai running all around, which is definitely above a handful, which means you always at least have one in the enemy blob with LB ready. Hardly an extreme situation, so let's drop the bad faith for a moment will you?
Why are you moving the goalposts with this red herring? I never argued anything about DRK, WHM, DNC, DRG, SMN combinations... Go back to the point.
You gave me an over exaggerated example and I simply told you current DUO DRK counter that extreme exmaple of 15 Samurais
You also seen to selectively ignore the fact that currently it is DUO DRKs dominating the Frontline.
However, you did best illustrate why there is no point to discuss further as no matter how solid answer it is, you will always come and challenge with "what if...."
TLDR, my main this expanison for Frontline is MNK and I play Samurai recently solely for this debate
I played about 20 Onsal Hakir on Primal as Samurai today and I can ensure you the people I took down with limit break are those tunnel vision players who chase down enemy.
Samurai Limit Break don't work on veterans at all.
Experience players will never understand why you are complaining, and we are sorry you feel that way.
Last edited by Divinemights; 03-22-2023 at 02:36 PM.
I guarantee you that having to deal with 10-15 SAMs, especially on Secure, is not an extreme but the norm on JP DCs. DRKs are also extremely easy to grief as SAM if you know that they're pushing without LB.What goalpost?
You gave me an over exaggerated example and I simply told you current DUO DRK counter that extreme exmaple of 15 Samurais
You also seen to selectively ignore the fact that currently it is DUO DRKs dominating the Frontline.
However, you did best illustrate why there is no point to discuss further as no matter how solid answer it is, you will always come and challenge with "what if...."
TLDR, my main this expanison for Frontline is MNK and I play Samurai recently solely for this debate
I played about 20 Onsal Hakir on Primal as Samurai today and I can ensure you the people I took down with limit break are those tunnel vision players who chase down enemy.
Samurai Limit Break don't work on veterans at all.
Experience players will never understand why you are complaining, and we are sorry you feel that way.
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