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  1. #351
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    literally just ran into a team of 4 samurai, if you think the instant death problem is a non issue you are lying to yourself.
    (1)

  2. #352
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    Quote Originally Posted by AnnRam View Post
    Enjoy noncontributing in teamfights and ending with less damage than BRD.
    Funny you say that, because he does play BRD.
    (1)
    Give me more Keeper of the Moon rep!

  3. #353
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Kathleen_ View Post
    I guarantee you that having to deal with 10-15 SAMs, especially on Secure, is not an extreme but the norm on JP DCs. DRKs are also extremely easy to grief as SAM if you know that they're pushing without LB.
    Literally it's Japanese Shogun Wars on JP Secure. Tons of SAM and NIN and mind you, the playstyle is different than NA's style that's just looping each posts... We do 8v8 there.
    (2)

  4. #354
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Knot_D View Post
    Literally it's Japanese Shogun Wars on JP Secure. Tons of SAM and NIN and mind you, the playstyle is different than NA's style that's just looping each posts... We do 8v8 there.
    WAIT WHAT?! YOU GUYS GOT 8V8 SECURE?!
    (0)

  5. #355
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Towa-Musa View Post
    WAIT WHAT?! YOU GUYS GOT 8V8 SECURE?!
    Lol basically each of our alliance (A and C) go to left and right's posts, while B go to middle, and after B done with the drone, they help one of the side that's losing
    (2)

  6. #356
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    I wish people in na realised just how many points you get for holding on to 3 bases on secure, it's actually a huge win if you can.
    (0)

  7. #357
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,455
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Knot_D View Post
    Lol basically each of our alliance (A and C) go to left and right's posts, while B go to middle, and after B done with the drone, they help one of the side that's losing
    Oh my gawd, I remember when NA used to do that. Then somehow the meta became "92-99% of the team run to the 1st wave of drones and maybe, just maybe you have a person or two try to claim an adjacent flag, assuming the other team didn't send an extra person to outnumber you. And then your team proceeds to get less points than 1 actual drone because they're morons that don't know what to actually do at mid. They just know they have to be there for some reason."
    (3)

  8. #358
    Player
    brancinaed's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    77
    Character
    Bran Cinaed
    World
    Ultros
    Main Class
    Monk Lv 77
    Which change to Zantetsuken do y'all think would be more fair?

    A change to, "If target is afflicted with Kuzushi, deals damage equal to 99% of their maximum HP."
    Or removing "Ignores the effects of Guard when dealing damage."


    Personally I enjoy the one-shot, but I dissaprove of the suicide samurai playstyle. Removing 100% health damage pretty much eliminates the suicide samurai and makes it a tool for dueling again. I think Zantetsuken is important for shutting down Battle High V melees who would otherwise never die. Giving Guard counter play to it gives more agency to the person on the receiving end as they could just guard through Kuzushi.
    (2)
    Last edited by brancinaed; 03-25-2023 at 05:40 AM.

  9. #359
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by brancinaed View Post
    Which change to Zantetsuken do y'all think would be more fair?

    A change to, "If target is afflicted with Kuzushi, deals damage equal to 99% of their maximum HP."
    Or removing "Ignores the effects of Guard when dealing damage."


    Personally I enjoy the one-shot, but I dissaprove of the suicide samurai playstyle. Removing 100% health damage pretty much eliminates the suicide samurai and makes it a tool for dueling again. I think Zantetsuken is important for shutting down Battle High V melees who would otherwise never die. Giving Guard counter play to it gives more agency to the person on the receiving end as they could just guard through Kuzushi.
    honestly, removing it ignoring guard would..... well... be a BIG nerf but a needed one.
    (3)

  10. #360
    Player
    Astralrisk's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    185
    Character
    Legendairy Products
    World
    Exodus
    Main Class
    Monk Lv 100
    Quote Originally Posted by brancinaed View Post
    Which change to Zantetsuken do y'all think would be more fair?

    A change to, "If target is afflicted with Kuzushi, deals damage equal to 99% of their maximum HP."
    Or removing "Ignores the effects of Guard when dealing damage."


    Personally I enjoy the one-shot, but I dissaprove of the suicide samurai playstyle. Removing 100% health damage pretty much eliminates the suicide samurai and makes it a tool for dueling again. I think Zantetsuken is important for shutting down Battle High V melees who would otherwise never die. Giving Guard counter play to it gives more agency to the person on the receiving end as they could just guard through Kuzushi.
    I think from both a gameplay perspective and a job fantasy perspective, I'd say just remove the "ignores guard" effect since you could keep the power behind the LB, while still offering some kind of counterplay.
    (1)

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