Would definitely add more value than "grind a bunch of old alliance raids that scale you down to 'falling asleep at the keyboard levels' until your soul bleeds."
I mean, you are still doing that but this time for tomestones! lol
Hold that thought, my CT alliance roulette just popped! ;A;
I mean, relics have never been about difficulty in that sense, have they? they are grind content and grind content is a test of willpower, or, "how much can you afford to let your soul bleed before it's too much?", which is definitely an overly edgy way of putting it, but I was trying to play on your words.
That's my point. I personally don't see much value in repetitive masochism, which is why I would prefer a more novel approach than either tomestones or grind old shit that bores you to death and then be proud of cringing your way through it.I mean, relics have never been about difficulty in that sense, have they? they are grind content and grind content is a test of willpower, or, "how much can you afford to let your soul bleed before it's too much?", which is definitely an overly edgy way of putting it, but I was trying to play on your words.
If you don't see value in repetitive masochism then why are you playing an MMO? Even now, the grind that people complain about would make an early 2000s MMO fan laugh in tears, lol. I'm not saying the genre can't evolve but evolution is one thing, transforming into something else is a different story.
A good example of what Elia Stormblade lookings for would be Skyscale questline in GW2. Mao loved that questline SO much!
"It used to be worse/more pervasive" isn't a good argument to me.If you don't see value in repetitive masochism then why are you playing an MMO? Even now, the grind that people complain about would make an early 2000s MMO fan laugh in tears, lol. I'm not saying the genre can't evolve but evolution is one thing, transforming into something else is a different story.
You can have perfectly meaningful grinds.
I'll take your word for it. I haven't played a second of GW2, admittedly. What was it like, if you could elucidate?
Who said worse, there are plenty who enjoy a crazy long grind. Relics were like that in MMOs at one time so it's shocking to many when WoW started to hand out relics for rather easy requirements. Some don't like the term "welfare relic" but it's not like that name came out of nowhere. It's XIV, so I know that there will always be this odd line drawn between easy and very difficult. That said, I seriously do not consider 1500 semicurrent tomestones a meaningful grind. Then again, I like the ARR relic books. Fite me. /box
But at some point it starts to be the case that you don't want relics, you want something else entirely, you just also want to be awarded relics for doing something else entirely, which is fine to say you don't like something, but you can also just, move past it and not do the content that you don't find engaging, because other people do, and want this type of content, so it should still exist the way it does now.
Seriously, the biggest issue with the current relics for people is that they aren't grindy enough, a lotta people wanted them to be harder, because they wanted to occupy themselves while still playing the game.
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