
Originally Posted by
Arkine
Remember Nyzul Isle?
100 randomly generated floors with an objective at to advance to the next, every 20 floors there is a Boss battle for loot, Lv20 was shoes, 40 pants, 60 gloves, 80 bodies and 100 heads.
The "puzzles" ranged from killing everything, killing specific monsters to just touching lamps in an order and so on, and on your way you came across copies of NMs that you can kill and hope you get the loot, and since in FFXI NMs had a long long re-spawn timer that was welcomed and can be done here though unnecessary, though it can be done here by adding NEW NMs that drops loot found in chests scattered across our current dungeons.
Those who reach the top can challenge the instance for the higher/better loot at the top floors,
Even if you have reached the top and can use your key item to enter a boss battle, you need to beat the 4 floors leading to the boss. (to fight the lv20 boss you start at floor 16 etc)
This concept can be modernized and used instead of just repeating the same encounter a million times, and if your group was after just gloves or just bodies, they can aim for the boss that drops those.
Also, drop rates can be increased by adding requirements to entering the instance. tokens or seals or maybe the currently useless beast men currencies
That wasn't a bad idea, and should in theory be alot less repetitive and more rewarding/entertaining than what we have now.
Right?