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  1. #51
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    200-300 runs or more is due effort. "easy" "i win button" "rare should be rare".... people who post things like that are retards. yep, there is some hate for the haters. Not like anyone gets way more bodies in way fewer runs..... oh wait they do. Stop posting retarded things that make it seem like you didn't even bother to read the numbers in this thread.
    (4)

  2. #52
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Remember Nyzul Isle?

    100 randomly generated floors with an objective at to advance to the next, every 20 floors there is a Boss battle for loot, Lv20 was shoes, 40 pants, 60 gloves, 80 bodies and 100 heads.

    The "puzzles" ranged from killing everything, killing specific monsters to just touching lamps in an order and so on, and on your way you came across copies of NMs that you can kill and hope you get the loot, and since in FFXI NMs had a long long re-spawn timer that was welcomed and can be done here though unnecessary, though it can be done here by adding NEW NMs that drops loot found in chests scattered across our current dungeons.

    Those who reach the top can challenge the instance for the higher/better loot at the top floors,

    Even if you have reached the top and can use your key item to enter a boss battle, you need to beat the 4 floors leading to the boss. (to fight the lv20 boss you start at floor 16 etc)

    This concept can be modernized and used instead of just repeating the same encounter a million times, and if your group was after just gloves or just bodies, they can aim for the boss that drops those.

    Also, drop rates can be increased by adding requirements to entering the instance. tokens or seals or maybe the currently useless beast men currencies

    That wasn't a bad idea, and should in theory be alot less repetitive and more rewarding/entertaining than what we have now.

    Right?
    (8)

  3. #53
    Player

    Join Date
    Oct 2011
    Posts
    59
    yes i would agree with this than to ppl who ???? about ifrit drop rate, this thing has by far the worst drop rate i ever seem out 32 mmo i ever play.
    (0)

  4. #54
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Arkine View Post
    Remember Nyzul Isle?

    100 randomly generated floors with an objective at to advance to the next, every 20 floors there is a Boss battle for loot, Lv20 was shoes, 40 pants, 60 gloves, 80 bodies and 100 heads.

    The "puzzles" ranged from killing everything, killing specific monsters to just touching lamps in an order and so on, and on your way you came across copies of NMs that you can kill and hope you get the loot, and since in FFXI NMs had a long long re-spawn timer that was welcomed and can be done here though unnecessary, though it can be done here by adding NEW NMs that drops loot found in chests scattered across our current dungeons.

    Those who reach the top can challenge the instance for the higher/better loot at the top floors,

    Even if you have reached the top and can use your key item to enter a boss battle, you need to beat the 4 floors leading to the boss. (to fight the lv20 boss you start at floor 16 etc)

    This concept can be modernized and used instead of just repeating the same encounter a million times, and if your group was after just gloves or just bodies, they can aim for the boss that drops those.

    Also, drop rates can be increased by adding requirements to entering the instance. tokens or seals or maybe the currently useless beast men currencies

    That wasn't a bad idea, and should in theory be alot less repetitive and more rewarding/entertaining than what we have now.

    Right?
    I agree, challenge/effort = reward

    Make things harder and more puzzles, you should be rewarded according to the effort you put in the game not randomly
    (1)

  5. #55
    Player
    Richard_BG's Avatar
    Join Date
    Oct 2011
    Location
    www.bluegarter.guildwork.com
    Posts
    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I would KILL for some Nyzul Isle in this game but give it about 10x more random floor generations
    (2)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

  6. #56
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    The drop rate for these items is fine, imho. They're amazing items and it should be a little annoying to get them. The real issue is that the content isn't scaled up to match the tier of the items, the dungeon is too easy, and too rewarding for little effort. A group that only runs 5 chest speed runs all day every day can get less DL than a group which does regular, no speed runs, or exclusive speed runs (only the gold and 4th chests) and get more DL simply through luck.

    A better way to have dealt with this issue without changing the difficulty of the instance would be to have DL ONLY drop when you get all 5 chests, or to allow DL to drop either way, but increase the % chance of drop by at least ~10% when you get all five chests.
    (2)

  7. #57
    Player
    Sputnik's Avatar
    Join Date
    Mar 2011
    Location
    sheethole
    Posts
    147
    Character
    Sputnik Eorzea
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    of course the drop rates are low, what else are we suppose to do for the next 8-10 months waiting for 2.0
    (1)

  8. #58
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    from another thread...

    Quote Originally Posted by Rydin View Post
    The relationship between tedium and difficulty (as referenced many times on this forum) is a precarious one.

    Essentially, I see it like this: Time can be a form of difficulty... but is not synonymous with it

    For instance: Lay flat on your back and lift your feet six inches off the ground... easy!!!

    Next: Hold that position for 4 hours

    It doesn't require any "skill"
    It would indeed be tedious, but the one thing that makes tedium difficult... the one thing people have yet to reference at all... the one word that defines why that is hard....
    Endurance
    An endurance test can indeed be difficult. The problem is... in the spirit of balance, all difficulty cannot rely on endurance testing. If it is in game.. I'd like to see it used sparingly, and not overdone on every piece of content
    If there were a 16 hour fight... it would be difficult... strictly based on the time it took.
    We are definitely in an "Instant Gratification" society
    and also... Many people would prefer a video game not be an endurance test
    I can definitely see both sides
    But try to avoid saying tedious isn't difficulty.. when, in fact, it is... just not the difficulty we want to see.
    I think all people are saying is that very low drop rates on content that they are blowing through is indeed tedious... and that is a form of difficulty... but it is kind of the easiest, laziest form of difficulty a developer can add....

    If they wanted DL gear to be epic... they could add 10 new dungeons... and you have to speed run all 10 to get an item from each... having all ten items gives you the opportunity to spawn a big super primal that has a very high drop rate of darklight bodies....

    but running one dungeon hundreds of times is an endurance test... not a skill challenge...

    Getting to the point where you can speed run it is a skill challenge... but once that happens... it becomes an endurance challenge and that gets old very VERY fast
    (4)

  9. #59
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    We just went 0/65 on all chests today Shit like that is what makes you stop playing and enjoying what little the game has to offer. Oh well....
    (3)

  10. #60
    Player
    Richard_BG's Avatar
    Join Date
    Oct 2011
    Location
    www.bluegarter.guildwork.com
    Posts
    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    only 13 runs? Pretty sure Raikki's LS has gone 8 days straight without DL :P
    (0)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

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