As long as ythese drops don't become the community prerequisites for future content, SE can keep their drop rate on these



As long as ythese drops don't become the community prerequisites for future content, SE can keep their drop rate on these



I think the best solution is make these instances more challenging...and adjust the drop rate to reflect it.


I find nothingwrong with 1~10% drop rates on gear that is worthwhile as long a the content can remain fresh and engaging. But when you have to mindlessly drone your way through the same-exact-encounter hundreds of times (if not at least a thousand) to fully outfit 8-10 players before the next patch (which is a relatively small group of people, then there's something a little off. inb4 any time filler content until 2.0 ect BS.
SE needs to take a step back and re-evaluate what the word challenging and what the word earned means.

I said the same thing in the post I made a week ago. Think it hit 11k views and lot's of opposition. I agree with you 100% though Richard. Looking forward to GW2 tbh.
I find nothingwrong with 1~10% drop rates on gear that is worthwhile as long a the content can remain fresh and engaging. But when you have to mindlessly drone your way through the same-exact-encounter hundreds of times (if not at least a thousand) to fully outfit 8-10 players before the next patch (which is a relatively small group of people, then there's something a little off. inb4 any time filler content until 2.0 ect BS.
SE needs to take a step back and re-evaluate what the word challenging and what the word earned means.
vii.guildwork.com
I commend you for having the courage to complain about this problem after Kira and I were flamed up and down for starting topics like this. Unfortunately, since 95% of the playerbase isn't farming this content a lot, I don't think SE really cares about the 5% of us burning out. We already got our dev reply: "drop rates are fine and we're not going to change them".
Comments like this demonstrate the problem:
This seems to be the prevailing attitude among the 95%. Apparently, not wanting to do something hundreds upon hundreds of times means "we want everything handed to us in a week without putting in any effort". That's flat wrong. While you invoke FFXI, did you ever stop to think that, hey, maybe it took so long to get everything you wanted because you couldn't farm content dozens of times a week in that game? You also ignore the fact that FFXI was at the same level cap for, what, nearly 7 years? Drop rates were actually much much higher in FFXI and you got much more reward for the time spent, and the rewards lasted a long time. Can we stop invoking FFXI now?


What you want me to say? Rare stuff is to be rare and not just by doing a few runs you get them. If you really want them keep doing them. Easy...
Otherwise people after getting that would stop doing them and game died or you could get bored and then wait for next patch for another dungeon/primal burn until get everything again.
DL gear is meant to be rare, not just handed out like pieces of candy. Your AF is more than enough to handle the current content so stop complaining. If you want the best in game stuff prepare to go through the tedious bs a MMO puts you through.
It doesn't matter how you make a battle encounter to obtain gear. The more you do it the more repetitive it will be. People want the best but not willing to put forth the sweat to obtain it.
It's funny how some people on these forums keep trying to get that [I WIN BUTTON] installed.
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the fact that you passively accept this as being good or acceptable for any next-gen mmo shows just how ignorant anyone who believes this truly is. Repetitive time sinks =/= pleasing content, properly designed content, challenging content, good overall content. Being a no-life gamer myself I understand what it feels like to do hundreds and hundreds and hundreds of runs to obtain a complete BiS set of gear. I did HNMs from 2003-2008 in FFXI. I know that feel bro. I'm doing it again in instanced content in FFXIV. It's BOOOOOOOOOOOOOOOOOOOOOOOOOORRING AS FUUUUUUUUUUUUUU.Originally Posted by Akumu
go through the tedious bs a MMO puts you through.
There are companies and developers who are trying to mix up the norm in endgame MMO content these days. Whether its psuedo-changes to the system or not they are at least making a step forward. SE has learned little from FFXI and the games that have come after it.
Maybe they're saving it all for 2.0?![]()
the fact that you passively accept this as being good or acceptable for any next-gen mmo shows just how ignorant anyone who believes this truly is. Repetitive time sinks =/= pleasing content, properly designed content, challenging content, good overall content. Being a no-life gamer myself I understand what it feels like to do hundreds and hundreds and hundreds of runs to obtain a complete BiS set of gear. I did HNMs from 2003-2008 in FFXI. I know that feel bro. I'm doing it again in instanced content in FFXIV. It's BOOOOOOOOOOOOOOOOOOOOOOOOOORRING AS FUUUUUUUUUUUUUU.
There are companies and developers who are trying to mix up the norm in endgame MMO content these days. Whether its psuedo-changes to the system or not they are at least making a step forward. SE has learned little from FFXI and the games that have come after it.
Maybe they're saving it all for 2.0?
It's amazing how "bad" the idea is yet these same people are still actively playing the game trying to obtain it. If the system was so messed up why keep pursuing it? Why not everyone stop and massively complain on the threads about it, like other subjects that made the game a horrible experience(this thread is far from massive...)? That goal of yours obviously has you addicted regardless of how annoying it is when you don't win. It's like those people that actively play the lottery for 60+ years of their life.
The fact is you don't need the gear what so ever. You can go into 2.0 never getting it and still be able to accomplish content without being gimped for it. Most MMOs balance their content around the "best" in game gear which is why it's so easy to obtain or more effort equals the closer you get to it. In FFXIV the gear needed to compete is thrown at you while the best is not. There is no tier style of gear like you would find in WoW/SWTOR to progress towards.
It's like materia for example. You only need 1 yet there are those that still pursue more power. You only need AF yet people still pursue more power. Being greater than the current content is a lottery ticket type of deal, yes. Nothing is forcing you to be better(stats wise) than the current except your own desire for more power.
It's also amazing how people agree with the Nyzul Isle style of doing things. Oh how I remember so many people calling that a grind also. I might be ignorant for having a sense of understanding, but I know any system they add to obtain gear will turn from a luck based grind to a progressively long grind. If they increase the drop rates other bs will just be thrown at your face and a different group of people will complain about that.
So yes, it is handing out a [I WIN BUTTON] if they allow the gear that's better than the current content to just be handed out. They would then have to balance content around said easy obtainable gear.
I enjoy the fact that in FFXIV you have a chance at actually being better than the content in both skill and stats.
Last edited by Akumu; 04-03-2012 at 02:14 PM.
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