I like the way you think!I said it in another thread... I'd like more synergy between the content.. but just some gear that required multiple content to build the best piece
So you got a basic corselet from the dungeon, and then needed to do stuff at other places (Crystal Tower, hamlet Defense, Monster Arena, etc...) to get u/u materia to turn it into Darklight Corselet
Not sure our of total # of runs exactly but it must be around the 200 mark. Our linkshell now has 33 pieces of Darklight and 0 bodies. I would estimate 90-95% of those runs were 5 chest speed runs. Pretty sure we'd kill for 4-5 body pieces at this point.
I find nothingwrong with 1~10% drop rates on gear that is worthwhile as long a the content can remain fresh and engaging. But when you have to mindlessly drone your way through the same-exact-encounter hundreds of times (if not at least a thousand) to fully outfit 8-10 players before the next patch (which is a relatively small group of people, then there's something a little off. inb4 any time filler content until 2.0 ect BS.
SE needs to take a step back and re-evaluate what the word challenging and what the word earned means.
I said the same thing in the post I made a week ago. Think it hit 11k views and lot's of opposition. I agree with you 100% though Richard. Looking forward to GW2 tbh.
I find nothingwrong with 1~10% drop rates on gear that is worthwhile as long a the content can remain fresh and engaging. But when you have to mindlessly drone your way through the same-exact-encounter hundreds of times (if not at least a thousand) to fully outfit 8-10 players before the next patch (which is a relatively small group of people, then there's something a little off. inb4 any time filler content until 2.0 ect BS.
SE needs to take a step back and re-evaluate what the word challenging and what the word earned means.
vii.guildwork.com
I commend you for having the courage to complain about this problem after Kira and I were flamed up and down for starting topics like this. Unfortunately, since 95% of the playerbase isn't farming this content a lot, I don't think SE really cares about the 5% of us burning out. We already got our dev reply: "drop rates are fine and we're not going to change them".
Comments like this demonstrate the problem:
This seems to be the prevailing attitude among the 95%. Apparently, not wanting to do something hundreds upon hundreds of times means "we want everything handed to us in a week without putting in any effort". That's flat wrong. While you invoke FFXI, did you ever stop to think that, hey, maybe it took so long to get everything you wanted because you couldn't farm content dozens of times a week in that game? You also ignore the fact that FFXI was at the same level cap for, what, nearly 7 years? Drop rates were actually much much higher in FFXI and you got much more reward for the time spent, and the rewards lasted a long time. Can we stop invoking FFXI now?
Be nice if you played WoW and knew they don't hand you everything within only a week of work. I played XI and WoW, so I can say whatever I want, and RNG drops are stupid.
I don't care if it takes me 20 wins to get a Darklight piece, as long as each win gives me tangible progress towards the goal (such as currency). This random crap needs to go away; it doesn't reward the best players at all or make the gear coveted. I've seen more people who went in CC a hand-full of times in Darklight than I have seen the high-end LS players in it.
What you want me to say? Rare stuff is to be rare and not just by doing a few runs you get them. If you really want them keep doing them. Easy...
Otherwise people after getting that would stop doing them and game died or you could get bored and then wait for next patch for another dungeon/primal burn until get everything again.
DL gear is meant to be rare, not just handed out like pieces of candy. Your AF is more than enough to handle the current content so stop complaining. If you want the best in game stuff prepare to go through the tedious bs a MMO puts you through.
It doesn't matter how you make a battle encounter to obtain gear. The more you do it the more repetitive it will be. People want the best but not willing to put forth the sweat to obtain it.
It's funny how some people on these forums keep trying to get that [I WIN BUTTON] installed.
Want to have more freedom on how you look!? Support this thread!:
http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals
the fact that you passively accept this as being good or acceptable for any next-gen mmo shows just how ignorant anyone who believes this truly is. Repetitive time sinks =/= pleasing content, properly designed content, challenging content, good overall content. Being a no-life gamer myself I understand what it feels like to do hundreds and hundreds and hundreds of runs to obtain a complete BiS set of gear. I did HNMs from 2003-2008 in FFXI. I know that feel bro. I'm doing it again in instanced content in FFXIV. It's BOOOOOOOOOOOOOOOOOOOOOOOOOORRING AS FUUUUUUUUUUUUUU.Originally Posted by Akumu
go through the tedious bs a MMO puts you through.
There are companies and developers who are trying to mix up the norm in endgame MMO content these days. Whether its psuedo-changes to the system or not they are at least making a step forward. SE has learned little from FFXI and the games that have come after it.
Maybe they're saving it all for 2.0?![]()
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