Page 5 of 14 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 139
  1. #41
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rydin View Post
    I said it in another thread... I'd like more synergy between the content.. but just some gear that required multiple content to build the best piece
    So you got a basic corselet from the dungeon, and then needed to do stuff at other places (Crystal Tower, hamlet Defense, Monster Arena, etc...) to get u/u materia to turn it into Darklight Corselet
    I like the way you think!

  2. #42
    Player
    Crimzon's Avatar
    Join Date
    Mar 2011
    Posts
    111
    Character
    Crimzon Sol
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Richard_BG View Post
    out of about 120 total SR5C across AV/CC since patch day (600 chests) we've gotten about 25 pieces of Darklight. Only 4~5 body pieces in total.
    Not sure our of total # of runs exactly but it must be around the 200 mark. Our linkshell now has 33 pieces of Darklight and 0 bodies. I would estimate 90-95% of those runs were 5 chest speed runs. Pretty sure we'd kill for 4-5 body pieces at this point.
    (0)

  3. #43
    Player
    Richard_BG's Avatar
    Join Date
    Oct 2011
    Location
    www.bluegarter.guildwork.com
    Posts
    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50


    I find nothingwrong with 1~10% drop rates on gear that is worthwhile as long a the content can remain fresh and engaging. But when you have to mindlessly drone your way through the same-exact-encounter hundreds of times (if not at least a thousand) to fully outfit 8-10 players before the next patch (which is a relatively small group of people, then there's something a little off. inb4 any time filler content until 2.0 ect BS.

    SE needs to take a step back and re-evaluate what the word challenging and what the word earned means.
    (10)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

  4. #44
    Player

    Join Date
    Dec 2011
    Location
    Uldah
    Posts
    153
    Quote Originally Posted by Richard_BG View Post


    I find nothingwrong with 1~10% drop rates on gear that is worthwhile as long a the content can remain fresh and engaging. But when you have to mindlessly drone your way through the same-exact-encounter hundreds of times (if not at least a thousand) to fully outfit 8-10 players before the next patch (which is a relatively small group of people, then there's something a little off. inb4 any time filler content until 2.0 ect BS.

    SE needs to take a step back and re-evaluate what the word challenging and what the word earned means.
    I said the same thing in the post I made a week ago. Think it hit 11k views and lot's of opposition. I agree with you 100% though Richard. Looking forward to GW2 tbh.
    (5)
    vii.guildwork.com

  5. #45
    Player
    Richard_BG's Avatar
    Join Date
    Oct 2011
    Location
    www.bluegarter.guildwork.com
    Posts
    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    me too kira me too
    (0)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

  6. #46
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    I commend you for having the courage to complain about this problem after Kira and I were flamed up and down for starting topics like this. Unfortunately, since 95% of the playerbase isn't farming this content a lot, I don't think SE really cares about the 5% of us burning out. We already got our dev reply: "drop rates are fine and we're not going to change them".

    Comments like this demonstrate the problem:

    Quote Originally Posted by Technyze View Post
    Be nice if this game was wow and they handed you everything within a weeks work! None of you peoples played FFXI I guess
    This seems to be the prevailing attitude among the 95%. Apparently, not wanting to do something hundreds upon hundreds of times means "we want everything handed to us in a week without putting in any effort". That's flat wrong. While you invoke FFXI, did you ever stop to think that, hey, maybe it took so long to get everything you wanted because you couldn't farm content dozens of times a week in that game? You also ignore the fact that FFXI was at the same level cap for, what, nearly 7 years? Drop rates were actually much much higher in FFXI and you got much more reward for the time spent, and the rewards lasted a long time. Can we stop invoking FFXI now?
    (2)

  7. #47
    Player
    Riaayo's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Twin Adder
    Posts
    144
    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Technyze View Post
    Be nice if this game was wow and they handed you everything within a weeks work! None of you peoples played FFXI I guess
    Be nice if you played WoW and knew they don't hand you everything within only a week of work. I played XI and WoW, so I can say whatever I want, and RNG drops are stupid.

    I don't care if it takes me 20 wins to get a Darklight piece, as long as each win gives me tangible progress towards the goal (such as currency). This random crap needs to go away; it doesn't reward the best players at all or make the gear coveted. I've seen more people who went in CC a hand-full of times in Darklight than I have seen the high-end LS players in it.
    (2)

  8. #48
    Player
    Shiki_Lockhart's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    434
    Character
    Shiki Lockhart
    World
    Ragnarok
    Main Class
    Astrologian Lv 80
    What you want me to say? Rare stuff is to be rare and not just by doing a few runs you get them. If you really want them keep doing them. Easy...

    Otherwise people after getting that would stop doing them and game died or you could get bored and then wait for next patch for another dungeon/primal burn until get everything again.
    (1)

  9. #49
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    DL gear is meant to be rare, not just handed out like pieces of candy. Your AF is more than enough to handle the current content so stop complaining. If you want the best in game stuff prepare to go through the tedious bs a MMO puts you through.

    It doesn't matter how you make a battle encounter to obtain gear. The more you do it the more repetitive it will be. People want the best but not willing to put forth the sweat to obtain it.

    It's funny how some people on these forums keep trying to get that [I WIN BUTTON] installed.
    (2)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  10. #50
    Player
    Richard_BG's Avatar
    Join Date
    Oct 2011
    Location
    www.bluegarter.guildwork.com
    Posts
    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Akumu
    go through the tedious bs a MMO puts you through.
    the fact that you passively accept this as being good or acceptable for any next-gen mmo shows just how ignorant anyone who believes this truly is. Repetitive time sinks =/= pleasing content, properly designed content, challenging content, good overall content. Being a no-life gamer myself I understand what it feels like to do hundreds and hundreds and hundreds of runs to obtain a complete BiS set of gear. I did HNMs from 2003-2008 in FFXI. I know that feel bro. I'm doing it again in instanced content in FFXIV. It's BOOOOOOOOOOOOOOOOOOOOOOOOOORRING AS FUUUUUUUUUUUUUU.

    There are companies and developers who are trying to mix up the norm in endgame MMO content these days. Whether its psuedo-changes to the system or not they are at least making a step forward. SE has learned little from FFXI and the games that have come after it.

    Maybe they're saving it all for 2.0?
    (2)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

Page 5 of 14 FirstFirst ... 3 4 5 6 7 ... LastLast