And look where that mentality gets us in XIV in 2023.
Nowhere. We're
dull and spiraling into nothingness with
bloated buttons that all feel the same. Congratulations.
WoW has managed to make it work to some degree, and there are MMO-esque ARPGs that are attempting to do it as well.
It can be done. Fun should be priority over strict balance.
XIV devs need to realize that you can't balance everything perfectly and you need to focus on
fun combat engagement over everything else.
Also you have no idea what the balance is like in D4, or what it'll be like in end-game. It's just an assumption based on D3.
With other ARPGs managing to pull it off, and D4 looking promising, the gap of complex action combat and MMORPG are closing in.
D4's world and systems feel more like an MMORPG than most MMOs to date. There are so many quests, you don't have to do them in any specific order depending on the region. They're
all voice acted. There are..
A LOT.
https://youtu.be/DglGWF4LBnc