


I have to agree with the raids not feeling like raids. CLL is my best example of something that felt like a raid to me.Uh,
No amount of content I don't think will resolve the MMO feel, or lack thereof. A dungeon is still just 4 random people grouped together that in many cases you never meet again. Raids? That's just bosses on a square or circular platform in 99% of cases. The last 'raid' feel was Baldesion Arsenal, and before that? Coils. - It doesn't feel like anything is being 'raided', just a glorified trial.
I love the game personally, but the height limitation, in combination with every zone and nigh on every ounce of the game working through instancing ruins what would actually feel like a 'world' to me. This kills the massively multiplayer part for me.
Savage and EX almost feels like super smash bros. You make a lobby and queue into the fight which at that point is pretty much a stage with music.
Seeing how WoW does its raids, I seriously wish they designed the alliance raids to be like CLL and Dalriada where a mass group of people work together to help progress into the instance while accomplishing side objectives, killing powerful mobs and reuniting together to fight bosses. Im not a big fan of the FFXIII dungeon design where we just walk in a long narrow hallway that looks visually pleasing but has no substance whatsoever.
I'm gonna say we got here with raids but lots of people asking for it. I've heard plenty of people complain about trash pulls and just want to fight the boss.
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