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  1. #1
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,578
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Uh,

    No amount of content I don't think will resolve the MMO feel or lack thereof. A dungeon is still just 4 random people grouped together that in many cases you never meet again. Raids? That's just bosses on a square or circular platform in 99% of cases. The last 'raid' feel was Baldesion Arsenal, and before that? Coils. - It doesn't feel like anything is being 'raided', just a glorified trial. There's very few select situations where the 'MMO' feel has been there - But then I think this has also just simply changed or has been diluted by time

    I love the game personally, but the height limitation, in combination with every zone and nigh on every ounce of the game working through instancing ruins what would actually feel like a 'world' to me. This kills the massively multiplayer part for me.

    That said, anyone that thinks the amount of 'content' is an indicator probably ought to go back to the drawing board.
    (13)
    Last edited by Kaurhz; 03-22-2023 at 02:07 AM.

  2. #2
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kaurhz View Post
    Uh,

    No amount of content I don't think will resolve the MMO feel, or lack thereof. A dungeon is still just 4 random people grouped together that in many cases you never meet again. Raids? That's just bosses on a square or circular platform in 99% of cases. The last 'raid' feel was Baldesion Arsenal, and before that? Coils. - It doesn't feel like anything is being 'raided', just a glorified trial.

    I love the game personally, but the height limitation, in combination with every zone and nigh on every ounce of the game working through instancing ruins what would actually feel like a 'world' to me. This kills the massively multiplayer part for me.
    I have to agree with the raids not feeling like raids. CLL is my best example of something that felt like a raid to me.

    Savage and EX almost feels like super smash bros. You make a lobby and queue into the fight which at that point is pretty much a stage with music.
    (11)

  3. #3
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Ath192 View Post
    I have to agree with the raids not feeling like raids. CLL is my best example of something that felt like a raid to me.

    Savage and EX almost feels like super smash bros. You make a lobby and queue into the fight which at that point is pretty much a stage with music.
    Seeing how WoW does its raids, I seriously wish they designed the alliance raids to be like CLL and Dalriada where a mass group of people work together to help progress into the instance while accomplishing side objectives, killing powerful mobs and reuniting together to fight bosses. Im not a big fan of the FFXIII dungeon design where we just walk in a long narrow hallway that looks visually pleasing but has no substance whatsoever.
    (13)

  4. #4
    Player
    DragonFlyy's Avatar
    Join Date
    Sep 2013
    Posts
    889
    Character
    Jasla Angelkin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ath192 View Post
    I have to agree with the raids not feeling like raids. CLL is my best example of something that felt like a raid to me.

    Savage and EX almost feels like super smash bros. You make a lobby and queue into the fight which at that point is pretty much a stage with music.
    I'm gonna say we got here with raids but lots of people asking for it. I've heard plenty of people complain about trash pulls and just want to fight the boss.
    (2)

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