Quote Originally Posted by Lux_Rayna View Post
Not necessarily...you both start from the same place. If anything, you are the one with the advantage because you have the benefit of experience. You've already done it, so you know what is cheapest to make, what is most cost-effective to synth, and you can probably synth it at least twice as fast as the newb if you are well-geared and use your skills.

I fail to see how your retroactive time/effort somehow gives the other guy an advantage. You ended up putting in more time, but both of you started from the same place... at 0. You can argue the fairness of that all you want, but there's definitely no disadvantage on your part. Starting from 0 you both get to the same place at the same time; you actually will likely get there faster because of your previous experience.


As far as these achievements go, a double-melded tool can own luminary tools outright, and a triple meld is a no-contest at all. Imo if you're already capped you might as well work on melding an HQ double/triple meld tool instead of farming irrelevant nodes thousands of times. Thats just my opinion tho, some ppl just want the tool for the prestige.
did things i did in game go towards the luminary tool even though it was before the luminary was put in place? no.

will players starting now do synths that will not count towards their luminary? no

the point is an advantage is one person having to do something another person does not have to do. i leveled my crafts and did not get credit for those towards the luminary. new players will not so it is an advantage. if it wasn't an advantage then everyone that levels the class gets no credit towards the luminary whether it is done before or after the achievement went into the game until they hit rank 50. after rank 50 then the synths will count towards it.

it is an advantage no matter what is said. even if it was 1 synth that i did that didn't count towards the luminary tool and a new player had 0 then that is still an advantage. the advantage is i had to complete 3001 synths instead of 3000.